add /language command (#780)

* Fix the following issues:
1. HashMap non-thread-safe issus
2. Fix the same problem in pr621, but use a better implementation

Add the following functions:
1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located

* add /language command,each account has their own Locate
This commit is contained in:
Secretboy
2022-05-10 20:33:45 +08:00
committed by GitHub
parent fbffb8d277
commit b133825dd4
40 changed files with 356 additions and 232 deletions

View File

@@ -19,7 +19,7 @@ public final class DropCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (targetPlayer == null) {
CommandHandler.sendMessage(null, translate("commands.execution.need_target"));
CommandHandler.sendMessage(null, translate(sender, "commands.execution.need_target"));
return;
}
@@ -31,25 +31,25 @@ public final class DropCommand implements CommandHandler {
try {
amount = Integer.parseInt(args.get(1));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.amount"));
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
return;
} // Slightly cheeky here: no break, so it falls through to initialize the first argument too
case 1:
try {
item = Integer.parseInt(args.get(0));
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.itemId"));
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
break;
default:
CommandHandler.sendMessage(sender, translate("commands.drop.command_usage"));
CommandHandler.sendMessage(sender, translate(sender, "commands.drop.command_usage"));
return;
}
ItemData itemData = GameData.getItemDataMap().get(item);
if (itemData == null) {
CommandHandler.sendMessage(sender, translate("commands.generic.invalid.itemId"));
CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
return;
}
if (itemData.isEquip()) {
@@ -63,6 +63,6 @@ public final class DropCommand implements CommandHandler {
EntityItem entity = new EntityItem(targetPlayer.getScene(), targetPlayer, itemData, targetPlayer.getPos().clone().addY(3f), amount);
targetPlayer.getScene().addEntity(entity);
}
CommandHandler.sendMessage(sender, translate("commands.drop.success", Integer.toString(amount), Integer.toString(item)));
CommandHandler.sendMessage(sender, translate(sender, "commands.drop.success", Integer.toString(amount), Integer.toString(item)));
}
}
}