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add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
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@@ -19,7 +19,7 @@ public final class DropCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(null, translate("commands.execution.need_target"));
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CommandHandler.sendMessage(null, translate(sender, "commands.execution.need_target"));
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return;
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}
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@@ -31,25 +31,25 @@ public final class DropCommand implements CommandHandler {
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try {
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amount = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.amount"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
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return;
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} // Slightly cheeky here: no break, so it falls through to initialize the first argument too
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case 1:
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try {
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item = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.itemId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
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return;
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate("commands.drop.command_usage"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.drop.command_usage"));
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return;
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}
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ItemData itemData = GameData.getItemDataMap().get(item);
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if (itemData == null) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.itemId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
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return;
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}
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if (itemData.isEquip()) {
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@@ -63,6 +63,6 @@ public final class DropCommand implements CommandHandler {
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EntityItem entity = new EntityItem(targetPlayer.getScene(), targetPlayer, itemData, targetPlayer.getPos().clone().addY(3f), amount);
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targetPlayer.getScene().addEntity(entity);
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}
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CommandHandler.sendMessage(sender, translate("commands.drop.success", Integer.toString(amount), Integer.toString(item)));
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CommandHandler.sendMessage(sender, translate(sender, "commands.drop.success", Integer.toString(amount), Integer.toString(item)));
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}
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}
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}
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