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add /language command (#780)
* Fix the following issues: 1. HashMap non-thread-safe issus 2. Fix the same problem in pr621, but use a better implementation Add the following functions: 1. There is now a language cache inside getLanguage to prepare for different languages corresponding to different time zones where the accounts in the server are located * add /language command,each account has their own Locate
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@@ -28,7 +28,7 @@ public final class SpawnCommand implements CommandHandler {
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (targetPlayer == null) {
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CommandHandler.sendMessage(sender, translate("commands.execution.need_target"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.need_target"));
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return;
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}
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@@ -40,23 +40,23 @@ public final class SpawnCommand implements CommandHandler {
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try {
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level = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.execution.argument_error"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.execution.argument_error"));
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} // Fallthrough
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case 2:
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try {
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amount = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.amount"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
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} // Fallthrough
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case 1:
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try {
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id = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.entityId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
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}
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break;
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default:
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CommandHandler.sendMessage(sender, translate("commands.spawn.usage"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.usage"));
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return;
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}
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@@ -64,7 +64,7 @@ public final class SpawnCommand implements CommandHandler {
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GadgetData gadgetData = GameData.getGadgetDataMap().get(id);
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ItemData itemData = GameData.getItemDataMap().get(id);
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if (monsterData == null && gadgetData == null && itemData == null) {
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CommandHandler.sendMessage(sender, translate("commands.generic.invalid.entityId"));
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.entityId"));
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return;
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}
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Scene scene = targetPlayer.getScene();
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@@ -100,7 +100,7 @@ public final class SpawnCommand implements CommandHandler {
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scene.addEntity(entity);
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}
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CommandHandler.sendMessage(sender, translate("commands.spawn.success", Integer.toString(amount), Integer.toString(id)));
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CommandHandler.sendMessage(sender, translate(sender, "commands.spawn.success", Integer.toString(amount), Integer.toString(id)));
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}
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private Position GetRandomPositionInCircle(Position origin, double radius){
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