Add home resource gain (#2064)

This commit is contained in:
Thoronium
2023-02-23 21:22:25 -07:00
committed by GitHub
parent 220c23b960
commit b209d91947
13 changed files with 4400 additions and 1 deletions

View File

@@ -17,8 +17,13 @@ import lombok.Builder;
import lombok.Data;
import lombok.experimental.FieldDefaults;
import java.time.ZonedDateTime;
import java.time.temporal.ChronoUnit;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashSet;
import java.util.List;
import java.util.Objects;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.stream.Collectors;
@@ -37,6 +42,10 @@ public class GameHome {
int level;
int exp;
int lastUpdatedTime;
int nextUpdateTime;
int storedCoin;
int storedFetterExp;
List<FurnitureMakeSlotItem> furnitureMakeSlotItemList;
ConcurrentHashMap<Integer, HomeSceneItem> sceneMap;
Set<Integer> unlockedHomeBgmList;
@@ -86,10 +95,12 @@ public class GameHome {
player.getSession().send(new PacketFurnitureCurModuleArrangeCountNotify());
player.getSession().send(new PacketHomeMarkPointNotify(player));
player.getSession().send(new PacketHomeAllUnlockedBgmIdListNotify(player));
checkAccumulatedResources(player);
player.getSession().send(new PacketHomeResourceNotify(player));
}
// Tell the client the reward is claimed or realm unlocked
public void onClaimReward(Player player){
public void onClaimReward(Player player) {
player.getSession().send(new PacketPlayerHomeCompInfoNotify(player));
}
@@ -150,8 +161,189 @@ public class GameHome {
onOwnerLogin(player);
}
private void checkAccumulatedResources(Player player) {
int clientTime = (int) ZonedDateTime.now().toEpochSecond();
int owedRewards = 0;
// Don't owe if previous update hasn't passed
if (nextUpdateTime > clientTime) {
return;
}
if (lastUpdatedTime == 0) {
lastUpdatedTime = clientTime;
}
// Calculate number of owed rewards
owedRewards = 1 + ((clientTime - nextUpdateTime) / 3600);
// Ensure next update is at top of the hour
nextUpdateTime = (int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
// Get resources
var hourlyResources = getComfortResources(player);
var owedCoin = hourlyResources.get(0) * owedRewards;
var owedFetter = hourlyResources.get(1) * owedRewards;
// Update stored amounts
storeResources(player, owedCoin, owedFetter);
}
public void takeHomeCoin(Player player) {
player.getInventory().addItem(204, storedCoin);
storedCoin = 0;
save();
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void takeHomeFetter(Player player) {
List<Integer> invitedAvatars = new ArrayList<>();
// Outdoors avatars
sceneMap.get(player.getCurrentRealmId() + 2000).getBlockItems().forEach((i, e) -> {
e.getDeployNPCList().forEach(id -> {
invitedAvatars.add(id.getAvatarId());
});
});
// Check as realm 5 inside is not in defaults and will be null
if (Objects.nonNull(sceneMap.get(player.getCurrentRealmId() + 2200))) {
// Indoors avatars
sceneMap.get(player.getCurrentRealmId() + 2200).getBlockItems().forEach((i, e) -> {
e.getDeployNPCList().forEach(id -> {
invitedAvatars.add(id.getAvatarId());
});
});
}
// Add exp to all avatars
invitedAvatars.forEach(id -> {
var avatar = player.getAvatars().getAvatarById(id);
player.getServer().getInventorySystem().upgradeAvatarFetterLevel(player, avatar, storedFetterExp);
});
storedFetterExp = 0;
save();
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void updateHourlyResources(Player player) {
int clientTime = (int) ZonedDateTime.now().toEpochSecond();
// Check if resources can update
if (nextUpdateTime > clientTime) {
return;
}
// If no update has occurred before
if (lastUpdatedTime == 0) {
lastUpdatedTime = clientTime;
}
// Update stored resources
storeResources(player, 0, 0);
lastUpdatedTime = clientTime;
nextUpdateTime = (int) ZonedDateTime.now().plusHours(1).truncatedTo(ChronoUnit.HOURS).toEpochSecond();
save();
// Send packet
player.getSession().send(new PacketHomeResourceNotify(player));
}
public void storeResources(Player player, int owedCoin, int owedFetter) {
// Get max values
var maxCoin = getMaxCoin(level);
var maxFetter = getMaxFetter(level);
int newCoin = 0;
int newFetter = 0;
// Check if resources are already max
if (storedCoin >= maxCoin && storedFetterExp >= maxFetter) {
return;
}
// Get resources
var hourlyResources = getComfortResources(player);
// Update home coin
if (storedCoin < maxCoin) {
// Check if owed or hourly
if (owedCoin == 0) {
newCoin = storedCoin + hourlyResources.get(0);
} else {
newCoin = storedCoin + owedCoin;
}
// Ensure max is not exceeded
storedCoin = (maxCoin >= newCoin) ? newCoin : maxCoin;
}
// Update fetter exp
if (storedFetterExp < maxFetter) {
// Check if owed or hourly
if (owedFetter == 0) {
newFetter = storedFetterExp + hourlyResources.get(1);
} else {
newFetter = storedFetterExp + owedFetter;
}
// Ensure max is not exceeded
storedFetterExp = (maxFetter >= newFetter) ? newFetter : maxFetter;
}
save();
}
public List<Integer> getComfortResources(Player player) {
List<Integer> allHomesComfort = new ArrayList<>();
int highestComfort = 0;
// Use HomeComfortInfoNotify data since comfort value isn't stored
if (player.getRealmList() == null) {
return List.of(0, 0);
}
// Calculate comfort value for each home
for (int moduleId : player.getRealmList()) {
var homeScene = player.getHome().getHomeSceneItem(moduleId + 2000);
allHomesComfort.add(homeScene.calComfort());
}
// Get highest comfort value
highestComfort = Collections.max(allHomesComfort);
// Determine hourly resources
if (highestComfort >= 20000) {
return List.of(30, 5);
} else if (highestComfort >= 15000) {
return List.of(28, 5);
} else if (highestComfort >= 12000) {
return List.of(26, 5);
} else if (highestComfort >= 10000) {
return List.of(24, 4);
} else if (highestComfort >= 8000) {
return List.of(22, 4);
} else if (highestComfort >= 6000) {
return List.of(20, 4);
} else if (highestComfort >= 4500) {
return List.of(16, 3);
} else if (highestComfort >= 3000) {
return List.of(12, 3);
} else if (highestComfort >= 2000) {
return List.of(8, 2);
} else
return List.of(4, 2);
}
private int getExpRequired(int level) {
HomeWorldLevelData levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getExp() : 0;
}
public int getMaxCoin(int level) {
var levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getHomeCoinStoreLimit() : 0;
}
public int getMaxFetter(int level) {
var levelData = GameData.getHomeWorldLevelDataMap().get(level);
return levelData != null ? levelData.getHomeFetterExpStoreLimit() : 0;
}
}