Handle existing players who might already have passed a level.

This commit is contained in:
GanyusLeftHorn
2022-07-18 20:58:35 -07:00
committed by Melledy
parent af7bbdaadd
commit b266854c72
2 changed files with 8 additions and 6 deletions

View File

@@ -463,7 +463,7 @@ public class Player {
this.updateProfile();
// Handle OpenState unlocks from level-up.
this.getOpenStateManager().onPlayerLevelUp();
this.getOpenStateManager().unlockLevelDependentStates();
return true;
}
@@ -1535,7 +1535,11 @@ public class Player {
this.forgingManager.sendForgeDataNotify();
this.resinManager.onPlayerLogin();
this.cookingManager.sendCookDataNofity();
// Unlock in case this is an existing user that reached a level before we implemented unlocking.
this.openStateManager.unlockLevelDependentStates();
this.openStateManager.onPlayerLogin();
getTodayMoonCard(); // The timer works at 0:0, some users log in after that, use this method to check if they have received a reward today or not. If not, send the reward.
// Battle Pass trigger