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Set the maximum number of player on the server through the config.json (#1001)
* Show server status to three-party game launcher * Set the maximum number of player on the server through the config.json * modify the logical order and show the number of maxplayer to API /status/server * Now even players who have token already cannot bypass the maxPlayer check
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@@ -1,5 +1,6 @@
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package emu.grasscutter.server.packet.recv;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.net.packet.BasePacket;
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@@ -12,6 +13,8 @@ import emu.grasscutter.server.game.GameSession.SessionState;
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import emu.grasscutter.server.packet.send.PacketPlayerLoginRsp;
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import emu.grasscutter.server.packet.send.PacketTakeAchievementRewardReq;
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import static emu.grasscutter.Configuration.ACCOUNT;
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@Opcodes(PacketOpcodes.PlayerLoginReq) // Sends initial data packets
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public class HandlerPlayerLoginReq extends PacketHandler {
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@@ -21,7 +24,12 @@ public class HandlerPlayerLoginReq extends PacketHandler {
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if (session.getAccount() == null) {
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return;
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}
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// Max players limit
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if (ACCOUNT.maxPlayer > -1 && Grasscutter.getGameServer().getPlayers().size() >= ACCOUNT.maxPlayer) {
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return;
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}
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// Parse request
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PlayerLoginReq req = PlayerLoginReq.parseFrom(payload);
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