[BREAKING CHANGE] proto auto compiled by gradle (#226)

* [BREAK] proto auto compiled by gradle

* [BREAK] move proto to submodule

* update gitmodules

* [BREAK] move proto to submodule

* move proto to submodule

* fix merge conflict

* fix github action after merging

* fix merge conflicts and del submodule

* upload the proto
This commit is contained in:
WetABQ
2022-04-27 05:44:30 +08:00
committed by GitHub
parent 30d4fec9d4
commit b392849577
875 changed files with 8620 additions and 356859 deletions

33
proto/SceneAvatarInfo.proto Executable file
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syntax = "proto3";
option java_package = "emu.grasscutter.net.proto";
import "SceneWeaponInfo.proto";
import "CurVehicleInfo.proto";
import "AvatarExcelInfo.proto";
import "SceneReliquaryInfo.proto";
import "ServerBuff.proto";
message SceneAvatarInfo {
uint32 uid = 1;
uint32 avatar_id = 2;
uint64 guid = 3;
uint32 peer_id = 4;
repeated uint32 equip_id_list = 5;
uint32 skill_depot_id = 6;
repeated uint32 talent_id_list = 7;
SceneWeaponInfo weapon = 8;
repeated SceneReliquaryInfo reliquary_list = 9;
uint32 core_proud_skill_level = 11;
repeated uint32 inherent_proud_skill_list = 12;
map<uint32, uint32> skill_level_map = 13;
map<uint32, uint32> proud_skill_extra_level_map = 14;
repeated ServerBuff server_buff_list = 15;
repeated uint32 team_resonance_list = 16;
uint32 wearing_flycloak_id = 17;
uint32 born_time = 18;
uint32 costume_id = 19;
CurVehicleInfo cur_vehicle_info = 20;
AvatarExcelInfo excel_info = 21;
uint32 anim_hash = 22;
}