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[BREAKING CHANGE] proto auto compiled by gradle (#226)
* [BREAK] proto auto compiled by gradle * [BREAK] move proto to submodule * update gitmodules * [BREAK] move proto to submodule * move proto to submodule * fix merge conflict * fix github action after merging * fix merge conflicts and del submodule * upload the proto
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35
proto/SceneMonsterInfo.proto
Executable file
35
proto/SceneMonsterInfo.proto
Executable file
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "SceneFishInfo.proto";
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import "MonsterBornType.proto";
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import "MonsterRoute.proto";
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import "SceneWeaponInfo.proto";
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message SceneMonsterInfo {
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oneof Content {
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SceneFishInfo fish_info = 50;
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}
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uint32 monster_id = 1;
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uint32 group_id = 2;
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uint32 config_id = 3;
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repeated SceneWeaponInfo weapon_list = 4;
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uint32 authority_peer_id = 5;
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repeated uint32 affix_list = 6;
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bool is_elite = 7;
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uint32 owner_entity_id = 8;
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uint32 summoned_tag = 9;
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map<uint32, uint32> summon_tag_map = 10;
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uint32 pose_id = 11;
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MonsterBornType born_type = 12;
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uint32 block_id = 13;
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uint32 mark_flag = 14;
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uint32 title_id = 15;
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uint32 special_name_id = 16;
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uint32 attack_target_id = 17;
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MonsterRoute monster_route = 18;
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uint32 ai_config_id = 19;
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uint32 level_route_id = 20;
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uint32 init_pose_id = 21;
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}
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