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[BREAKING CHANGE] proto auto compiled by gradle (#226)
* [BREAK] proto auto compiled by gradle * [BREAK] move proto to submodule * update gitmodules * [BREAK] move proto to submodule * move proto to submodule * fix merge conflict * fix github action after merging * fix merge conflicts and del submodule * upload the proto
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29
proto/SceneTeamAvatar.proto
Executable file
29
proto/SceneTeamAvatar.proto
Executable file
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "AvatarInfo.proto";
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import "SceneAvatarInfo.proto";
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import "AbilitySyncStateInfo.proto";
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import "SceneEntityInfo.proto";
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import "AbilityControlBlock.proto";
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import "ServerBuff.proto";
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message SceneTeamAvatar {
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uint32 player_uid = 1;
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uint64 avatar_guid = 2;
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uint32 scene_id = 3;
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uint32 entity_id = 4;
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AvatarInfo avatar_info = 5;
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SceneAvatarInfo scene_avatar_info = 6;
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AbilitySyncStateInfo avatar_ability_info = 7;
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repeated ServerBuff server_buff_list = 8;
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SceneEntityInfo scene_entity_info = 9;
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uint64 weapon_guid = 10;
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uint32 weapon_entity_id = 11;
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AbilitySyncStateInfo weapon_ability_info = 12;
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AbilityControlBlock ability_control_block = 13;
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bool is_reconnect = 14;
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bool is_player_cur_avatar = 15;
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bool is_on_scene = 16;
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}
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