Tower Dungeons Handoff between level and floor

This commit is contained in:
Akka
2022-05-07 00:11:54 +08:00
parent f683b222fc
commit b58bcda0c8
11 changed files with 257 additions and 30 deletions

View File

@@ -1,33 +1,25 @@
package emu.grasscutter.game.dungeons;
import java.util.ArrayList;
import java.util.List;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.def.DungeonData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.entity.EntityMonster;
import emu.grasscutter.game.entity.GameEntity;
import emu.grasscutter.game.inventory.GameItem;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
import emu.grasscutter.scripts.constants.EventType;
import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.scripts.data.ScriptArgs;
import emu.grasscutter.server.packet.send.PacketChallengeDataNotify;
import emu.grasscutter.server.packet.send.PacketDungeonChallengeBeginNotify;
import emu.grasscutter.server.packet.send.PacketDungeonChallengeFinishNotify;
import emu.grasscutter.server.packet.send.PacketDungeonSettleNotify;
import emu.grasscutter.server.packet.send.PacketGadgetAutoPickDropInfoNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
import it.unimi.dsi.fastutil.ints.IntSet;
import java.util.ArrayList;
import java.util.List;
public class DungeonChallenge {
private final Scene scene;
private final SceneGroup group;
@@ -40,7 +32,7 @@ public class DungeonChallenge {
private int score;
private int objective = 0;
private IntSet rewardedPlayers;
public DungeonChallenge(Scene scene, SceneGroup group) {
this.scene = scene;
this.group = group;
@@ -129,8 +121,7 @@ public class DungeonChallenge {
}
private void settle() {
getScene().setAutoCloseTime(Utils.getCurrentSeconds() + 1000);
getScene().broadcastPacket(new PacketDungeonSettleNotify(this));
getScene().getDungeonSettleObservers().forEach(o -> o.onDungeonSettle(getScene()));
getScene().getScriptManager().callEvent(EventType.EVENT_DUNGEON_SETTLE, new ScriptArgs(this.isSuccess() ? 1 : 0));
}