Open state framework (#1483)

* Added more server debug options

* made server debug code prettier

* fixed initialization bug

* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST

* Fully Implement OpenState Framework

* added devOpenStates

* Commented out newPlayerOpenStates

* Removed OPEN_STATE_NONE from devOpenStates
This commit is contained in:
akatatsu27
2022-07-18 11:33:57 +03:00
committed by GitHub
parent ae8b5e30ac
commit b5a4ab7524
7 changed files with 337 additions and 18 deletions

View File

@@ -17,7 +17,7 @@ import static emu.grasscutter.Configuration.ACCOUNT;
@Opcodes(PacketOpcodes.PlayerLoginReq) // Sends initial data packets
public class HandlerPlayerLoginReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
// Check
@@ -28,18 +28,20 @@ public class HandlerPlayerLoginReq extends PacketHandler {
// Parse request
PlayerLoginReq req = PlayerLoginReq.parseFrom(payload);
// Authenticate session
if (!req.getToken().equals(session.getAccount().getToken())) {
session.close();
return;
}
// Load character from db
Player player = session.getPlayer();
// Show opening cutscene if player has no avatars
if (player.getAvatars().getAvatarCount() == 0) {
// Set New Player OpenStates
player.getOpenStateManager().onNewPlayerCreate();
// Pick character
session.setState(SessionState.PICKING_CHARACTER);
session.send(new BasePacket(PacketOpcodes.DoSetPlayerBornDataNotify));

View File

@@ -0,0 +1,26 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.game.props.OpenState;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.SetOpenStateReqOuterClass.SetOpenStateReq;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketSetOpenStateRsp;
@Opcodes(PacketOpcodes.SetOpenStateReq)
public class HandlerSetOpenStateReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var req = SetOpenStateReq.parseFrom(payload);
int openState = req.getKey();
int value = req.getValue();
session.getPlayer().getOpenStateManager().setOpenState(OpenState.getTypeByValue(openState), value);
//Client Automatically Updates its OpenStateMap, no need to send OpenStateUpdateNotify
session.send(new PacketSetOpenStateRsp(openState,value));
}
}