Multi-threaded resource loading

This commit is contained in:
KingRainbow44
2023-05-18 03:56:38 -04:00
parent 48959d54c5
commit b6b9d3d744
15 changed files with 282 additions and 179 deletions

View File

@@ -3,6 +3,7 @@ package emu.grasscutter.game.drop;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.game.entity.EntityItem;
import emu.grasscutter.game.entity.EntityMonster;
@@ -26,7 +27,8 @@ public class DropSystemLegacy extends BaseGameSystem {
public DropSystemLegacy(GameServer server) {
super(server);
this.dropData = new Int2ObjectOpenHashMap<>();
this.load();
ResourceLoader.runAsync(this::load);
}
public Int2ObjectMap<List<DropData>> getDropData() {

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@@ -2,6 +2,7 @@ package emu.grasscutter.game.expedition;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
@@ -13,8 +14,9 @@ public class ExpeditionSystem extends BaseGameSystem {
public ExpeditionSystem(GameServer server) {
super(server);
this.expeditionRewardData = new Int2ObjectOpenHashMap<>();
this.load();
ResourceLoader.runAsync(this::load);
}
public Int2ObjectMap<List<ExpeditionRewardDataList>> getExpeditionRewardDataList() {

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@@ -1,11 +1,10 @@
package emu.grasscutter.game.gacha;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import com.sun.nio.file.SensitivityWatchEventModifier;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ItemData;
import emu.grasscutter.database.DatabaseHelper;
@@ -31,11 +30,14 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import it.unimi.dsi.fastutil.ints.IntList;
import org.greenrobot.eventbus.Subscribe;
import java.nio.file.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ThreadLocalRandom;
import org.greenrobot.eventbus.Subscribe;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
public class GachaSystem extends BaseGameSystem {
private static final int starglitterId = 221;
@@ -45,8 +47,9 @@ public class GachaSystem extends BaseGameSystem {
public GachaSystem(GameServer server) {
super(server);
this.gachaBanners = new Int2ObjectOpenHashMap<>();
this.load();
ResourceLoader.runAsync(this::load);
this.startWatcher(server);
}

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@@ -1,7 +1,5 @@
package emu.grasscutter.game.managers.energy;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import com.google.protobuf.InvalidProtocolBufferException;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
@@ -30,10 +28,13 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import it.unimi.dsi.fastutil.objects.Object2IntMap;
import it.unimi.dsi.fastutil.objects.Object2IntOpenHashMap;
import lombok.Getter;
import java.util.List;
import java.util.Optional;
import java.util.concurrent.ThreadLocalRandom;
import lombok.Getter;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
public class EnergyManager extends BasePlayerManager {
private static final Int2ObjectMap<List<EnergyDropInfo>> energyDropData =

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@@ -1,10 +1,9 @@
package emu.grasscutter.game.shop;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.common.ItemParamData;
import emu.grasscutter.data.excels.ShopGoodsData;
import emu.grasscutter.server.game.BaseGameSystem;
@@ -12,10 +11,13 @@ import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import static emu.grasscutter.config.Configuration.GAME_OPTIONS;
public class ShopSystem extends BaseGameSystem {
private static final int REFRESH_HOUR = 4; // In GMT+8 server
private static final String TIME_ZONE = "Asia/Shanghai"; // GMT+8 Timezone
@@ -24,9 +26,10 @@ public class ShopSystem extends BaseGameSystem {
public ShopSystem(GameServer server) {
super(server);
this.shopData = new Int2ObjectOpenHashMap<>();
this.shopChestData = new Int2ObjectOpenHashMap<>();
this.load();
ResourceLoader.runAsync(this::load);
}
public static int getShopNextRefreshTime(ShopInfo shopInfo) {

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@@ -2,6 +2,7 @@ package emu.grasscutter.game.systems;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.World;
import emu.grasscutter.net.proto.AnnounceDataOuterClass;
@@ -10,12 +11,13 @@ import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.packet.send.PacketServerAnnounceNotify;
import emu.grasscutter.server.packet.send.PacketServerAnnounceRevokeNotify;
import emu.grasscutter.utils.Utils;
import java.util.*;
import lombok.AccessLevel;
import lombok.Data;
import lombok.Getter;
import lombok.experimental.FieldDefaults;
import java.util.*;
@Getter
public class AnnouncementSystem extends BaseGameSystem {
private final Map<Integer, AnnounceConfigItem> announceConfigItemMap;
@@ -23,7 +25,7 @@ public class AnnouncementSystem extends BaseGameSystem {
public AnnouncementSystem(GameServer server) {
super(server);
this.announceConfigItemMap = new HashMap<>();
loadConfig();
ResourceLoader.runAsync(this::loadConfig);
}
private int loadConfig() {

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@@ -3,6 +3,7 @@ package emu.grasscutter.game.tower;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.excels.tower.TowerScheduleData;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
@@ -15,7 +16,8 @@ public class TowerSystem extends BaseGameSystem {
public TowerSystem(GameServer server) {
super(server);
this.load();
ResourceLoader.runAsync(this::load);
}
public synchronized void load() {

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@@ -3,6 +3,7 @@ package emu.grasscutter.game.world;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.DataLoader;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.ResourceLoader;
import emu.grasscutter.data.excels.InvestigationMonsterData;
import emu.grasscutter.data.excels.RewardPreviewData;
import emu.grasscutter.data.excels.world.WorldLevelData;
@@ -15,12 +16,13 @@ import emu.grasscutter.scripts.data.SceneGroup;
import emu.grasscutter.scripts.data.SceneMonster;
import emu.grasscutter.server.game.BaseGameSystem;
import emu.grasscutter.server.game.GameServer;
import org.luaj.vm2.LuaError;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.ConcurrentHashMap;
import org.luaj.vm2.LuaError;
public class WorldDataSystem extends BaseGameSystem {
private final Map<String, ChestInteractHandler> chestInteractHandlerMap; // chestType-Handler
@@ -31,7 +33,7 @@ public class WorldDataSystem extends BaseGameSystem {
this.chestInteractHandlerMap = new HashMap<>();
this.sceneInvestigationGroupMap = new ConcurrentHashMap<>();
loadChestConfig();
ResourceLoader.runAsync(this::loadChestConfig);
}
public synchronized void loadChestConfig() {