Refactor PacketSceneTransToPointRsp and add a null check when getting ScenePointEntries

This commit is contained in:
Melledy
2022-04-20 21:33:58 -07:00
parent 1250194480
commit b99ca4e02f
4 changed files with 41 additions and 38 deletions

View File

@@ -206,28 +206,9 @@ public class World implements Iterable<GenshinPlayer> {
public void deregisterScene(GenshinScene scene) {
this.getScenes().remove(scene.getId());
}
public boolean forceTransferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
// Forces the client to reload the scene map to prevent the player from falling off the map.
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}
if (player.getScene() != null) {
player.getScene().removePlayer(player);
}
GenshinScene scene = this.getSceneById(sceneId);
scene.addPlayer(player);
player.getPos().set(pos);
// Teleport packet
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
return true;
}
public boolean transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
if (player.getScene().getId() == sceneId || GenshinData.getSceneDataMap().get(sceneId) == null) {
if (GenshinData.getSceneDataMap().get(sceneId) == null) {
return false;
}