Merge remote-tracking branch 'upstream/development' into dev-mail

This commit is contained in:
Benjamin Elsdon
2022-04-27 07:37:05 +08:00
87 changed files with 895 additions and 302 deletions

View File

@@ -14,4 +14,6 @@ public @interface Command {
String[] aliases() default {};
String permission() default "";
boolean threading() default false;
}

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@@ -11,7 +11,6 @@ import java.util.*;
public final class CommandMap {
private final Map<String, CommandHandler> commands = new HashMap<>();
private final Map<String, Command> annotations = new HashMap<>();
public CommandMap() {
this(false);
}
@@ -106,8 +105,9 @@ public final class CommandMap {
*/
public void invoke(GenshinPlayer player, String rawMessage) {
rawMessage = rawMessage.trim();
if(rawMessage.length() == 0) {
CommandHandler.sendMessage(player, "No command specified."); return;
if (rawMessage.length() == 0) {
CommandHandler.sendMessage(player, "No command specified.");
return;
}
// Remove prefix if present.
@@ -118,7 +118,6 @@ public final class CommandMap {
String[] split = rawMessage.split(" ");
List<String> args = new LinkedList<>(Arrays.asList(split));
String label = args.remove(0);
// Get command handler.
CommandHandler handler = this.commands.get(label);
if (handler == null) {
@@ -130,14 +129,22 @@ public final class CommandMap {
if (player != null) {
String permissionNode = this.annotations.get(label).permission();
Account account = player.getAccount();
if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
CommandHandler.sendMessage(player, "You do not have permission to run this command.");
return;
}
}
// Invoke execute method for handler.
handler.execute(player, args);
boolean threading = this.annotations.get(label).threading();
Runnable runnable = () -> handler.execute(player, args);
if(threading) {
Thread command = new Thread(runnable);
command.start();
}
else {
runnable.run();
}
}
/**

View File

@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.Inventory;
import emu.grasscutter.game.inventory.ItemType;
import java.util.Collection;
import java.util.LinkedList;
import java.util.List;
@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
try {
target = Integer.parseInt(args.get(0));
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null && sender != null) {
if (targetPlayer == null) {
target = sender.getUid();
} else {
switch (cmdSwitch){
case "wp":
switch (cmdSwitch) {
case "wp" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
break;
case "art":
}
case "art" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break;
case "mat":
}
case "mat" -> {
playerInventory.getItems().values().stream()
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
.filter(item -> !item.isLocked() && !item.isEquipped())
.forEach(item -> playerInventory.removeItem(item, item.getCount()));
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
break;
case "all":
}
case "all" -> {
playerInventory.getItems().values().stream()
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
playerInventory.getItems().values().stream()
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
playerInventory.getItems().values().stream()
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
playerInventory.getItems().values().stream()
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
playerInventory.getItems().values().stream()
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
playerInventory.getItems().values().stream()
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
break;
}
}
}
} catch (NumberFormatException ignored) {

View File

@@ -0,0 +1,189 @@
package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.def.AvatarData;
import emu.grasscutter.data.def.ItemData;
import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.avatar.GenshinAvatar;
import emu.grasscutter.game.inventory.GenshinItem;
import emu.grasscutter.game.inventory.ItemType;
import java.util.*;
@Command(label = "giveall", usage = "giveall [player] <amount>",
description = "Gives all items", aliases = {"givea"}, permission = "player.giveall", threading = true)
public class GiveAllCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
int target, amount = 99999;
switch (args.size()) {
case 0: // *no args*
if (sender == null) {
CommandHandler.sendMessage(null, "This usage can only be run in-game");
return;
}
target = sender.getUid();
break;
case 1: // [player]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
}catch (NumberFormatException ignored){
CommandHandler.sendMessage(sender, "Invalid player ID.");
return;
}
break;
case 2: // [player] [amount]
try {
target = Integer.parseInt(args.get(0));
if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
target = sender.getUid();
amount = Integer.parseInt(args.get(0));
} else {
amount = Integer.parseInt(args.get(1));
}
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(sender, "Invalid amount or player ID.");
return;
}
break;
default: // invalid
CommandHandler.sendMessage(null, "Usage: giveall [player] <amount>");
return;
}
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
if (targetPlayer == null) {
CommandHandler.sendMessage(sender, "Player not found.");
return;
}
this.giveAllItems(targetPlayer, amount);
CommandHandler.sendMessage(sender, "Giving all items done");
}
public void giveAllItems(GenshinPlayer player, int amount) {
CommandHandler.sendMessage(player, "Giving all items...");
for (AvatarData avatarData: GenshinData.getAvatarDataMap().values()) {
//Exclude test avatar
if (isTestAvatar(avatarData.getId())) continue;
GenshinAvatar avatar = new GenshinAvatar(avatarData);
avatar.setLevel(90);
avatar.setPromoteLevel(6);
for (int i = 1; i <= 6; ++i) {
avatar.getTalentIdList().add((avatar.getAvatarId() - 10000000) * 10 + i);
}
// This will handle stats and talents
avatar.recalcStats();
player.addAvatar(avatar);
}
//some test items
List<GenshinItem> genshinItemList = new ArrayList<>();
for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
//Exclude test item
if (isTestItem(itemdata.getId())) continue;
if (itemdata.isEquip()) {
for (int i = 0; i < 10; ++i) {
GenshinItem genshinItem = new GenshinItem(itemdata);
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
genshinItem.setLevel(90);
genshinItem.setPromoteLevel(6);
genshinItem.setRefinement(4);
}
genshinItemList.add(genshinItem);
}
}
else {
GenshinItem genshinItem = new GenshinItem(itemdata);
genshinItem.setCount(amount);
genshinItemList.add(genshinItem);
}
}
int packetNum = 20;
int itemLength = genshinItemList.size();
int number = itemLength / packetNum;
int remainder = itemLength % packetNum;
int offset = 0;
for (int i = 0; i < packetNum; ++i) {
if (remainder > 0) {
player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset + 1));
--remainder;
++offset;
}
else {
player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset));
}
}
}
public boolean isTestAvatar(int avatarId) {
return avatarId < 10000002 || avatarId >= 11000000;
}
public boolean isTestItem(int itemId) {
for (Range range: testItemRanges) {
if (range.check(itemId)) {
return true;
}
}
if (testItemsList.contains(itemId)) {
return true;
}
return false;
}
static class Range {
private int min;
private int max;
public Range(int min, int max) {
if(min > max){
min ^= max;
max ^= min;
min ^= max;
}
this.min = min;
this.max = max;
}
public boolean check(int value) {
return value >= this.min && value <= this.max;
}
}
private static final Range[] testItemRanges = new Range[] {
new Range(106, 139),
new Range(1000, 1099),
new Range(2001, 2008),
new Range(2017, 2029),
// new Range(108001, 108387) //food
};
private static final Integer[] testItemsIds = new Integer[] {
210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202, 2800,
100001, 100002, 100244, 100305, 100312, 100313, 101212, 11411, 11506, 11507, 11508, 12505,
12506, 12508, 12509, 13503, 13506, 14411, 14503, 14505, 14508, 15411, 15504, 15505,
15506, 15508, 20001, 10002, 10003, 10004, 10005, 10006, 10008 //9
};
private static final Collection<Integer> testItemsList = Arrays.asList(testItemsIds);
}

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@@ -6,20 +6,19 @@ import emu.grasscutter.game.GenshinPlayer;
import emu.grasscutter.game.props.FightProperty;
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
import java.util.List;
@Command(label = "heal", usage = "heal|h",
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
public class HealCommand implements CommandHandler {
@Command(label = "heal", usage = "heal|h", aliases = {"h"},
description = "Heal all characters in your current team.", permission = "player.heal")
public final class HealCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
if (sender == null) {
CommandHandler.sendMessage(null, "Run this command in-game.");
return;
}
sender.getTeamManager().getActiveTeam().forEach(entity -> {
boolean isAlive = entity.isAlive();
entity.setFightProperty(
@@ -31,6 +30,6 @@ public class HealCommand implements CommandHandler {
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
}
});
CommandHandler.sendMessage(sender, "All characters are healed.");
CommandHandler.sendMessage(sender, "All characters have been healed.");
}
}

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@@ -9,7 +9,7 @@ import java.util.List;
import java.util.Map;
@Command(label = "list", description = "List online players")
public class ListCommand implements CommandHandler {
public final class ListCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {
@@ -19,14 +19,10 @@ public class ListCommand implements CommandHandler {
if (playersMap.size() != 0) {
StringBuilder playerSet = new StringBuilder();
for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
playerSet.append(entry.getValue().getNickname());
playerSet.append(", ");
}
playersMap.values().forEach(player ->
playerSet.append(player.getNickname()).append(", "));
String players = playerSet.toString();
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
}
}

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@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
sender.sendPacket(new PacketAvatarFetterDataNotify(avatar));
CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel);
} catch (NumberFormatException ignored) {
CommandHandler.sendMessage(null, "Invalid fetter level.");
CommandHandler.sendMessage(sender, "Invalid fetter level.");
}
}

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@@ -13,7 +13,7 @@ import java.util.List;
@Command(label = "talent", usage = "talent <talentID> <value>",
description = "Set talent level for your current active character", permission = "player.settalent")
public class TalentCommand implements CommandHandler {
public final class TalentCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {

View File

@@ -9,7 +9,7 @@ import java.util.List;
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
description = "Change the player's position.", permission = "player.teleport")
public class TelePortCommand implements CommandHandler {
public final class TeleportCommand implements CommandHandler {
@Override
public void execute(GenshinPlayer sender, List<String> args) {