mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 09:25:06 +01:00
Merge remote-tracking branch 'upstream/development' into dev-mail
This commit is contained in:
@@ -14,4 +14,6 @@ public @interface Command {
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String[] aliases() default {};
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String permission() default "";
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boolean threading() default false;
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}
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@@ -11,7 +11,6 @@ import java.util.*;
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public final class CommandMap {
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private final Map<String, CommandHandler> commands = new HashMap<>();
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private final Map<String, Command> annotations = new HashMap<>();
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public CommandMap() {
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this(false);
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}
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@@ -106,8 +105,9 @@ public final class CommandMap {
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*/
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public void invoke(GenshinPlayer player, String rawMessage) {
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rawMessage = rawMessage.trim();
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if(rawMessage.length() == 0) {
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CommandHandler.sendMessage(player, "No command specified."); return;
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if (rawMessage.length() == 0) {
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CommandHandler.sendMessage(player, "No command specified.");
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return;
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}
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// Remove prefix if present.
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@@ -118,7 +118,6 @@ public final class CommandMap {
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String[] split = rawMessage.split(" ");
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List<String> args = new LinkedList<>(Arrays.asList(split));
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String label = args.remove(0);
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// Get command handler.
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CommandHandler handler = this.commands.get(label);
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if (handler == null) {
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@@ -130,14 +129,22 @@ public final class CommandMap {
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if (player != null) {
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String permissionNode = this.annotations.get(label).permission();
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Account account = player.getAccount();
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if(!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
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if (!permissionNode.isEmpty() && !account.hasPermission(permissionNode)) {
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CommandHandler.sendMessage(player, "You do not have permission to run this command.");
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return;
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}
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}
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// Invoke execute method for handler.
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handler.execute(player, args);
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boolean threading = this.annotations.get(label).threading();
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Runnable runnable = () -> handler.execute(player, args);
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if(threading) {
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Thread command = new Thread(runnable);
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command.start();
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}
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else {
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runnable.run();
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}
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}
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/**
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@@ -3,15 +3,10 @@ package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.Inventory;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.Collection;
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import java.util.LinkedList;
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import java.util.List;
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@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid]
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@@ -33,62 +28,62 @@ public final class ClearCommand implements CommandHandler {
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try {
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target = Integer.parseInt(args.get(0));
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
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if (targetPlayer == null && sender != null) {
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if (targetPlayer == null) {
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target = sender.getUid();
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} else {
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switch (cmdSwitch){
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case "wp":
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switch (cmdSwitch) {
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case "wp" -> {
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " .");
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break;
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case "art":
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}
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case "art" -> {
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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case "mat":
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}
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case "mat" -> {
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playerInventory.getItems().values().stream()
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.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item -> item.getLevel() == 1 && item.getExp() == 0)
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.filter(item -> !item.isLocked() && !item.isEquipped())
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.forEach(item -> playerInventory.removeItem(item, item.getCount()));
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sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " .");
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break;
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case "all":
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}
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case "all" -> {
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playerInventory.getItems().values().stream()
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.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY)
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.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0)
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.filter(item1 -> !item1.isLocked() && !item1.isEquipped())
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.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL)
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.filter(item2 -> !item2.isLocked() && !item2.isEquipped())
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.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON)
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.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0)
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.filter(item3 -> !item3.isLocked() && !item3.isEquipped())
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.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE)
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.filter(item4 -> !item4.isLocked() && !item4.isEquipped())
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.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY)
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.filter(item5 -> !item5.isLocked() && !item5.isEquipped())
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.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount()));
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playerInventory.getItems().values().stream()
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL)
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.filter(item6 -> !item6.isLocked() && !item6.isEquipped())
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.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount()));
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sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " .");
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break;
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}
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}
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}
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} catch (NumberFormatException ignored) {
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@@ -0,0 +1,189 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.ItemData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.GenshinItem;
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import emu.grasscutter.game.inventory.ItemType;
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import java.util.*;
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@Command(label = "giveall", usage = "giveall [player] <amount>",
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description = "Gives all items", aliases = {"givea"}, permission = "player.giveall", threading = true)
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public class GiveAllCommand implements CommandHandler {
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@Override
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public void execute(GenshinPlayer sender, List<String> args) {
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int target, amount = 99999;
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switch (args.size()) {
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case 0: // *no args*
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if (sender == null) {
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CommandHandler.sendMessage(null, "This usage can only be run in-game");
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return;
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}
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target = sender.getUid();
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break;
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case 1: // [player]
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try {
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target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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CommandHandler.sendMessage(sender, "Invalid player ID.");
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return;
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}
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||||
}catch (NumberFormatException ignored){
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CommandHandler.sendMessage(sender, "Invalid player ID.");
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return;
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||||
}
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||||
break;
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case 2: // [player] [amount]
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||||
try {
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||||
target = Integer.parseInt(args.get(0));
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if (Grasscutter.getGameServer().getPlayerByUid(target) == null) {
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||||
target = sender.getUid();
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||||
amount = Integer.parseInt(args.get(0));
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} else {
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amount = Integer.parseInt(args.get(1));
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||||
}
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, "Invalid amount or player ID.");
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||||
return;
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||||
}
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||||
break;
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||||
default: // invalid
|
||||
CommandHandler.sendMessage(null, "Usage: giveall [player] <amount>");
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||||
return;
|
||||
}
|
||||
|
||||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target);
|
||||
if (targetPlayer == null) {
|
||||
CommandHandler.sendMessage(sender, "Player not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
this.giveAllItems(targetPlayer, amount);
|
||||
CommandHandler.sendMessage(sender, "Giving all items done");
|
||||
}
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||||
|
||||
public void giveAllItems(GenshinPlayer player, int amount) {
|
||||
CommandHandler.sendMessage(player, "Giving all items...");
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||||
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||||
for (AvatarData avatarData: GenshinData.getAvatarDataMap().values()) {
|
||||
//Exclude test avatar
|
||||
if (isTestAvatar(avatarData.getId())) continue;
|
||||
|
||||
GenshinAvatar avatar = new GenshinAvatar(avatarData);
|
||||
avatar.setLevel(90);
|
||||
avatar.setPromoteLevel(6);
|
||||
for (int i = 1; i <= 6; ++i) {
|
||||
avatar.getTalentIdList().add((avatar.getAvatarId() - 10000000) * 10 + i);
|
||||
}
|
||||
// This will handle stats and talents
|
||||
avatar.recalcStats();
|
||||
player.addAvatar(avatar);
|
||||
}
|
||||
|
||||
//some test items
|
||||
List<GenshinItem> genshinItemList = new ArrayList<>();
|
||||
for (ItemData itemdata: GenshinData.getItemDataMap().values()) {
|
||||
//Exclude test item
|
||||
if (isTestItem(itemdata.getId())) continue;
|
||||
|
||||
if (itemdata.isEquip()) {
|
||||
for (int i = 0; i < 10; ++i) {
|
||||
GenshinItem genshinItem = new GenshinItem(itemdata);
|
||||
if (itemdata.getItemType() == ItemType.ITEM_WEAPON) {
|
||||
genshinItem.setLevel(90);
|
||||
genshinItem.setPromoteLevel(6);
|
||||
genshinItem.setRefinement(4);
|
||||
}
|
||||
genshinItemList.add(genshinItem);
|
||||
}
|
||||
}
|
||||
else {
|
||||
GenshinItem genshinItem = new GenshinItem(itemdata);
|
||||
genshinItem.setCount(amount);
|
||||
genshinItemList.add(genshinItem);
|
||||
}
|
||||
}
|
||||
int packetNum = 20;
|
||||
int itemLength = genshinItemList.size();
|
||||
int number = itemLength / packetNum;
|
||||
int remainder = itemLength % packetNum;
|
||||
int offset = 0;
|
||||
for (int i = 0; i < packetNum; ++i) {
|
||||
if (remainder > 0) {
|
||||
player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset + 1));
|
||||
--remainder;
|
||||
++offset;
|
||||
}
|
||||
else {
|
||||
player.getInventory().addItems(genshinItemList.subList(i * number + offset, (i + 1) * number + offset));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isTestAvatar(int avatarId) {
|
||||
return avatarId < 10000002 || avatarId >= 11000000;
|
||||
}
|
||||
|
||||
public boolean isTestItem(int itemId) {
|
||||
for (Range range: testItemRanges) {
|
||||
if (range.check(itemId)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (testItemsList.contains(itemId)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static class Range {
|
||||
private int min;
|
||||
private int max;
|
||||
|
||||
public Range(int min, int max) {
|
||||
if(min > max){
|
||||
min ^= max;
|
||||
max ^= min;
|
||||
min ^= max;
|
||||
}
|
||||
this.min = min;
|
||||
this.max = max;
|
||||
}
|
||||
|
||||
public boolean check(int value) {
|
||||
return value >= this.min && value <= this.max;
|
||||
}
|
||||
}
|
||||
|
||||
private static final Range[] testItemRanges = new Range[] {
|
||||
new Range(106, 139),
|
||||
new Range(1000, 1099),
|
||||
new Range(2001, 2008),
|
||||
new Range(2017, 2029),
|
||||
// new Range(108001, 108387) //food
|
||||
};
|
||||
|
||||
private static final Integer[] testItemsIds = new Integer[] {
|
||||
210, 211, 314, 315, 317, 1005, 1007, 1105, 1107, 1201, 1202, 2800,
|
||||
100001, 100002, 100244, 100305, 100312, 100313, 101212, 11411, 11506, 11507, 11508, 12505,
|
||||
12506, 12508, 12509, 13503, 13506, 14411, 14503, 14505, 14508, 15411, 15504, 15505,
|
||||
15506, 15508, 20001, 10002, 10003, 10004, 10005, 10006, 10008 //9
|
||||
};
|
||||
|
||||
private static final Collection<Integer> testItemsList = Arrays.asList(testItemsIds);
|
||||
|
||||
}
|
||||
|
||||
@@ -6,20 +6,19 @@ import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
|
||||
import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@Command(label = "heal", usage = "heal|h",
|
||||
description = "Heal all characters in your current team.", aliases = {"h"}, permission = "player.heal")
|
||||
public class HealCommand implements CommandHandler {
|
||||
@Command(label = "heal", usage = "heal|h", aliases = {"h"},
|
||||
description = "Heal all characters in your current team.", permission = "player.heal")
|
||||
public final class HealCommand implements CommandHandler {
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
if (sender == null) {
|
||||
CommandHandler.sendMessage(null, "Run this command in-game.");
|
||||
return;
|
||||
}
|
||||
|
||||
sender.getTeamManager().getActiveTeam().forEach(entity -> {
|
||||
boolean isAlive = entity.isAlive();
|
||||
entity.setFightProperty(
|
||||
@@ -31,6 +30,6 @@ public class HealCommand implements CommandHandler {
|
||||
entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
|
||||
}
|
||||
});
|
||||
CommandHandler.sendMessage(sender, "All characters are healed.");
|
||||
CommandHandler.sendMessage(sender, "All characters have been healed.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@Command(label = "list", description = "List online players")
|
||||
public class ListCommand implements CommandHandler {
|
||||
public final class ListCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
@@ -19,14 +19,10 @@ public class ListCommand implements CommandHandler {
|
||||
|
||||
if (playersMap.size() != 0) {
|
||||
StringBuilder playerSet = new StringBuilder();
|
||||
|
||||
for (Map.Entry<Integer, GenshinPlayer> entry : playersMap.entrySet()) {
|
||||
playerSet.append(entry.getValue().getNickname());
|
||||
playerSet.append(", ");
|
||||
}
|
||||
|
||||
playersMap.values().forEach(player ->
|
||||
playerSet.append(player.getNickname()).append(", "));
|
||||
|
||||
String players = playerSet.toString();
|
||||
|
||||
CommandHandler.sendMessage(sender, players.substring(0, players.length() - 2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ public final class SetFetterLevelCommand implements CommandHandler {
|
||||
sender.sendPacket(new PacketAvatarFetterDataNotify(avatar));
|
||||
CommandHandler.sendMessage(sender, "Fetter level set to " + fetterLevel);
|
||||
} catch (NumberFormatException ignored) {
|
||||
CommandHandler.sendMessage(null, "Invalid fetter level.");
|
||||
CommandHandler.sendMessage(sender, "Invalid fetter level.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ import java.util.List;
|
||||
|
||||
@Command(label = "talent", usage = "talent <talentID> <value>",
|
||||
description = "Set talent level for your current active character", permission = "player.settalent")
|
||||
public class TalentCommand implements CommandHandler {
|
||||
public final class TalentCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
|
||||
@@ -9,7 +9,7 @@ import java.util.List;
|
||||
|
||||
@Command(label = "teleport", usage = "teleport <x> <y> <z>", aliases = {"tp"},
|
||||
description = "Change the player's position.", permission = "player.teleport")
|
||||
public class TelePortCommand implements CommandHandler {
|
||||
public final class TeleportCommand implements CommandHandler {
|
||||
|
||||
@Override
|
||||
public void execute(GenshinPlayer sender, List<String> args) {
|
||||
Reference in New Issue
Block a user