mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-15 00:15:33 +01:00
Remove GiveAll, GiveArt, GiveChar commands
This commit is contained in:
@@ -1,29 +1,37 @@
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package emu.grasscutter.command.commands;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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import emu.grasscutter.data.excels.AvatarData;
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import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.data.excels.ReliquaryAffixData;
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import emu.grasscutter.data.excels.ReliquaryMainPropData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.inventory.GameItem;
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import emu.grasscutter.game.inventory.ItemType;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.utils.SparseSet;
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import java.util.LinkedList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import static emu.grasscutter.utils.Language.translate;
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@Command(label = "give", usage = "give <itemId|itemName> [amount] [level]", aliases = {
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@Command(label = "give", usage = "give <itemId|avatarId|\"all\"|\"weapons\"|\"mats\"|\"avatars\"> [lv<level>] [r<refinement>] [x<amount>] | give <artifactId> [lv<level>] [x<amount>] [mainPropId] [<appendPropId>[,<times>]]...", aliases = {
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"g", "item", "giveitem"}, permission = "player.give", permissionTargeted = "player.give.others", description = "commands.give.description")
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public final class GiveCommand implements CommandHandler {
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Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java is a joke of a proglang that doesn't have raw string literals
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Pattern refineRegex = Pattern.compile("r(\\d+)");
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Pattern amountRegex = Pattern.compile("((?<=x)\\d+|\\d+(?=x)(?!x\\d))");
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private static Pattern lvlRegex = Pattern.compile("l(?:vl?)?(\\d+)"); // Java doesn't have raw string literals :(
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private static Pattern refineRegex = Pattern.compile("r(\\d+)");
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private static Pattern constellationRegex = Pattern.compile("c(\\d+)");
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private static Pattern amountRegex = Pattern.compile("((?<=x)\\d+|\\d+(?=x)(?!x\\d))");
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private int matchIntOrNeg(Pattern pattern, String arg) {
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private static int matchIntOrNeg(Pattern pattern, String arg) {
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Matcher match = pattern.matcher(arg);
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if (match.find()) {
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return Integer.parseInt(match.group(1)); // This should be exception-safe as only \d+ can be passed to it (i.e. non-empty string of pure digits)
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@@ -31,27 +39,50 @@ public final class GiveCommand implements CommandHandler {
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return -1;
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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int item;
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int lvl = 1;
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int amount = 1;
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int refinement = 0;
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private static enum GiveAllType {
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NONE,
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ALL,
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WEAPONS,
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MATS,
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AVATARS
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}
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for (int i = args.size()-1; i>=0; i--) { // Reverse iteration as we are deleting elements
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private static class GiveItemParameters {
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public int id;
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public int lvl = 0;
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public int amount = 1;
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public int refinement = 1;
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public int constellation = -1;
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public int mainPropId = -1;
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public List<Integer> appendPropIdList;
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public ItemData data;
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public AvatarData avatarData;
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public GiveAllType giveAllType = GiveAllType.NONE;
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};
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private static GiveItemParameters parseArgs(Player sender, List<String> args) throws IllegalArgumentException {
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GiveItemParameters param = new GiveItemParameters();
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// Extract any tagged arguments (e.g. "lv90", "x100", "r5")
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for (int i = args.size() - 1; i >= 0; i--) { // Reverse iteration as we are deleting elements
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String arg = args.get(i).toLowerCase();
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boolean deleteArg = false;
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int argNum;
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// Note that a single argument can actually match all of these, e.g. "lv90r5x100"
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if ((argNum = matchIntOrNeg(lvlRegex, arg)) != -1) {
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lvl = argNum;
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param.lvl = argNum;
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deleteArg = true;
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}
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if ((argNum = matchIntOrNeg(refineRegex, arg)) != -1) {
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refinement = argNum;
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param.refinement = argNum;
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deleteArg = true;
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}
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if ((argNum = matchIntOrNeg(constellationRegex, arg)) != -1) {
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param.constellation = argNum;
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deleteArg = true;
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}
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if ((argNum = matchIntOrNeg(amountRegex, arg)) != -1) {
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amount = argNum;
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param.amount = argNum;
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deleteArg = true;
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}
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if (deleteArg) {
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@@ -59,112 +90,387 @@ public final class GiveCommand implements CommandHandler {
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}
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}
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switch (args.size()) {
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case 4: // <itemId|itemName> [amount] [level] [refinement]
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try {
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refinement = Integer.parseInt(args.get(3));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemRefinement"));
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return;
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} // Fallthrough
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case 3: // <itemId|itemName> [amount] [level]
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try {
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lvl = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemLevel"));
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return;
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} // Fallthrough
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case 2: // <itemId|itemName> [amount]
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try {
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amount = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.amount"));
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return;
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} // Fallthrough
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case 1: // <itemId|itemName>
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try {
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item = Integer.parseInt(args.get(0));
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} catch (NumberFormatException ignored) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
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return;
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}
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// At this point, first remaining argument MUST be itemId/avatarId
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if (args.size() < 1) {
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CommandHandler.sendTranslatedMessage(sender, "commands.give.usage"); // Reachable if someone does `/give lv90` or similar
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throw new IllegalArgumentException();
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}
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String id = args.remove(0);
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boolean isRelic = false;
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switch (id) {
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case "all":
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param.giveAllType = GiveAllType.ALL;
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break;
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default: // *No args*
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.usage"));
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return;
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case "weapons":
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param.giveAllType = GiveAllType.WEAPONS;
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break;
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case "mats":
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param.giveAllType = GiveAllType.MATS;
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break;
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case "avatars":
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param.giveAllType = GiveAllType.AVATARS;
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break;
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default:
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try {
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param.id = Integer.parseInt(id);
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param.data = GameData.getItemDataMap().get(param.id);
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if ((param.id > 10_000_000) && (param.id < 12_000_000))
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param.avatarData = GameData.getAvatarDataMap().get(param.id);
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else if ((param.id > 1000) && (param.id < 1100))
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param.avatarData = GameData.getAvatarDataMap().get(param.id - 1000 + 10_000_000);
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isRelic = ((param.data != null) && (param.data.getItemType() == ItemType.ITEM_RELIQUARY));
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} catch (NumberFormatException e) {
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// TODO: Parse from item name using GM Handbook.
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.itemId");
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throw e;
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}
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}
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ItemData itemData = GameData.getItemDataMap().get(item);
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if (itemData == null) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.generic.invalid.itemId"));
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if (param.amount < 1) param.amount = 1;
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if (param.refinement < 1) param.refinement = 1;
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if (param.refinement > 5) param.refinement = 5;
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if (isRelic) {
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// Input 0-20 to match game, instead of 1-21 which is the real level
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if (param.lvl < 0) param.lvl = 0;
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if (param.lvl > 20) param.lvl = 20;
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param.lvl += 1;
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if (illegalRelicIds.contains(param.id))
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CommandHandler.sendTranslatedMessage(sender, "commands.give.illegal_relic");
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} else {
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// Suitable for Avatars and Weapons
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if (param.lvl < 1) param.lvl = 1;
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if (param.lvl > 90) param.lvl = 90;
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}
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if (isRelic && !args.isEmpty()) {
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try {
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parseRelicArgs(param, args);
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} catch (IllegalArgumentException e) {
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CommandHandler.sendTranslatedMessage(sender, "commands.execution.argument_error");
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CommandHandler.sendTranslatedMessage(sender, "commands.give.usage_relic");
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throw e;
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}
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}
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return param;
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() < 1) { // *No args*
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CommandHandler.sendTranslatedMessage(sender, "commands.give.usage");
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return;
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}
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if (refinement != 0) {
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if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
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if (refinement < 1 || refinement > 5) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.refinement_must_between_1_and_5"));
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try {
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GiveItemParameters param = parseArgs(sender, args);
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switch (param.giveAllType) {
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case ALL:
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giveAll(targetPlayer, param);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success");
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return;
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}
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.refinement_only_applicable_weapons"));
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case WEAPONS:
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giveAllWeapons(targetPlayer, param);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success");
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return;
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case MATS:
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giveAllMats(targetPlayer, param);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success");
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return;
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case AVATARS:
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giveAllAvatars(targetPlayer, param);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.giveall_success");
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return;
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case NONE:
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break;
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}
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// Check if this is an avatar
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if (param.avatarData != null) {
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Avatar avatar = makeAvatar(param);
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targetPlayer.addAvatar(avatar);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.given_avatar", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(targetPlayer.getUid()));
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return;
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}
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// If it's not an avatar, it needs to be a valid item
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if (param.data == null) {
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CommandHandler.sendTranslatedMessage(sender, "commands.generic.invalid.itemId");
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return;
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}
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switch (param.data.getItemType()) {
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case ITEM_WEAPON:
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targetPlayer.getInventory().addItems(makeUnstackableItems(param), ActionReason.SubfieldDrop);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.given_with_level_and_refinement", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(param.refinement), Integer.toString(param.amount), Integer.toString(targetPlayer.getUid()));
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return;
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case ITEM_RELIQUARY:
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targetPlayer.getInventory().addItems(makeArtifacts(param), ActionReason.SubfieldDrop);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.given_level", Integer.toString(param.id), Integer.toString(param.lvl), Integer.toString(param.amount), Integer.toString(targetPlayer.getUid()));
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//CommandHandler.sendTranslatedMessage(sender, "commands.giveArtifact.success", Integer.toString(param.id), Integer.toString(targetPlayer.getUid()));
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return;
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default:
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targetPlayer.getInventory().addItem(new GameItem(param.data, param.amount), ActionReason.SubfieldDrop);
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CommandHandler.sendTranslatedMessage(sender, "commands.give.given", Integer.toString(param.amount), Integer.toString(param.id), Integer.toString(targetPlayer.getUid()));
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return;
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}
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} catch (IllegalArgumentException ignored) {
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return;
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}
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}
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this.item(targetPlayer, itemData, amount, lvl, refinement);
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private static Avatar makeAvatar(GiveItemParameters param) {
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return makeAvatar(param.avatarData, param.lvl, Avatar.getMinPromoteLevel(param.lvl), 0);
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}
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if (!itemData.isEquip()) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.given", Integer.toString(amount), Integer.toString(item), Integer.toString(targetPlayer.getUid())));
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} else if (itemData.getItemType() == ItemType.ITEM_WEAPON) {
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.given_with_level_and_refinement", Integer.toString(item), Integer.toString(lvl), Integer.toString(refinement), Integer.toString(amount), Integer.toString(targetPlayer.getUid())));
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} else {
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CommandHandler.sendMessage(sender, translate(sender, "commands.give.given_level", Integer.toString(item), Integer.toString(lvl), Integer.toString(amount), Integer.toString(targetPlayer.getUid())));
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private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation) {
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// Calculate ascension level.
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Avatar avatar = new Avatar(avatarData);
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avatar.setLevel(level);
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avatar.setPromoteLevel(promoteLevel);
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// Add constellations.
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int talentBase = switch (avatar.getAvatarId()) {
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case 10000005 -> 70;
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case 10000006 -> 40;
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default -> (avatar.getAvatarId() - 10000000) * 10;
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};
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for (int i = 1; i <= constellation; i++) {
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avatar.getTalentIdList().add(talentBase + i);
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}
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// Main character needs skill depot manually added.
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if (avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) {
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avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(504));
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}
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else if(avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) {
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avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(704));
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}
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avatar.recalcStats();
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return avatar;
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}
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private static void giveAllAvatars(Player player, GiveItemParameters param) {
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int promoteLevel = Avatar.getMinPromoteLevel(param.lvl);
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if (param.constellation < 0) {
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param.constellation = 6;
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}
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for (AvatarData avatarData : GameData.getAvatarDataMap().values()) {
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// Exclude test avatars
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int id = avatarData.getId();
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if (id < 10000002 || id >= 11000000) continue;
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// Don't try to add each avatar to the current team
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player.addAvatar(makeAvatar(avatarData, param.lvl, promoteLevel, param.constellation), false);
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}
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}
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private void item(Player player, ItemData itemData, int amount, int lvl, int refinement) {
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if (itemData.isEquip()) {
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List<GameItem> items = new LinkedList<>();
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for (int i = 0; i < amount; i++) {
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GameItem item = new GameItem(itemData);
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if (item.isEquipped()) {
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// check item max level
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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if (lvl > 90) lvl = 90;
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} else {
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if (lvl > 21) lvl = 21;
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}
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}
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item.setCount(amount);
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item.setLevel(lvl);
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if (lvl > 80) {
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item.setPromoteLevel(6);
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} else if (lvl > 70) {
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item.setPromoteLevel(5);
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} else if (lvl > 60) {
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item.setPromoteLevel(4);
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} else if (lvl > 50) {
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item.setPromoteLevel(3);
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} else if (lvl > 40) {
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item.setPromoteLevel(2);
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} else if (lvl > 20) {
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item.setPromoteLevel(1);
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}
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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if (refinement > 0) {
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item.setRefinement(refinement - 1);
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} else {
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item.setRefinement(0);
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}
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}
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items.add(item);
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private static List<GameItem> makeUnstackableItems(GiveItemParameters param) {
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int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
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int totalExp = 0;
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if (param.data.getItemType() == ItemType.ITEM_WEAPON) {
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int rankLevel = param.data.getRankLevel();
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for (int i = 1; i < param.lvl; i++)
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totalExp += GameData.getWeaponExpRequired(rankLevel, i);
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}
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List<GameItem> items = new ArrayList<>(param.amount);
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for (int i = 0; i < param.amount; i++) {
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GameItem item = new GameItem(param.data);
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item.setLevel(param.lvl);
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if (item.getItemType() == ItemType.ITEM_WEAPON) {
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item.setPromoteLevel(promoteLevel);
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item.setTotalExp(totalExp);
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item.setRefinement(param.refinement - 1); // Actual refinement data is 0..4 not 1..5
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}
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player.getInventory().addItems(items, ActionReason.SubfieldDrop);
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} else {
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GameItem item = new GameItem(itemData);
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item.setCount(amount);
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player.getInventory().addItem(item, ActionReason.SubfieldDrop);
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items.add(item);
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}
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return items;
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}
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private static List<GameItem> makeArtifacts(GiveItemParameters param) {
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param.lvl = Math.min(param.lvl, param.data.getMaxLevel());
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int rank = param.data.getRankLevel();
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int totalExp = 0;
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for (int i = 1; i < param.lvl; i++)
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totalExp += GameData.getRelicExpRequired(rank, i);
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List<GameItem> items = new ArrayList<>(param.amount);
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for (int i = 0; i < param.amount; i++) {
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||||
// Create item for the artifact.
|
||||
GameItem item = new GameItem(param.data);
|
||||
item.setLevel(param.lvl);
|
||||
item.setTotalExp(totalExp);
|
||||
int numAffixes = param.data.getAppendPropNum() + (param.lvl-1)/4;
|
||||
if (param.mainPropId > 0) // Keep random mainProp if we didn't specify one
|
||||
item.setMainPropId(param.mainPropId);
|
||||
if (param.appendPropIdList != null) {
|
||||
item.getAppendPropIdList().clear();
|
||||
item.getAppendPropIdList().addAll(param.appendPropIdList);
|
||||
}
|
||||
// If we didn't include enough substats, top them up to the appropriate level at random
|
||||
item.addAppendProps(numAffixes - item.getAppendPropIdList().size());
|
||||
items.add(item);
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
private static int getArtifactMainProp(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
|
||||
if (prop != FightProperty.FIGHT_PROP_NONE)
|
||||
for (ReliquaryMainPropData data : GameDepot.getRelicMainPropList(itemData.getMainPropDepotId()))
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop)
|
||||
return data.getId();
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
private static List<Integer> getArtifactAffixes(ItemData itemData, FightProperty prop) throws IllegalArgumentException {
|
||||
if (prop == FightProperty.FIGHT_PROP_NONE) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
List<Integer> affixes = new ArrayList<>();
|
||||
for (ReliquaryAffixData data : GameDepot.getRelicAffixList(itemData.getAppendPropDepotId())) {
|
||||
if (data.getWeight() > 0 && data.getFightProp() == prop) {
|
||||
affixes.add(data.getId());
|
||||
}
|
||||
}
|
||||
return affixes;
|
||||
}
|
||||
|
||||
private static int getAppendPropId(String substatText, ItemData itemData) throws IllegalArgumentException {
|
||||
// If the given substat text is an integer, we just use that as the append prop ID.
|
||||
try {
|
||||
return Integer.parseInt(substatText);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// If the argument was not an integer, we try to determine
|
||||
// the append prop ID from the given text + artifact information.
|
||||
// A substat string has the format `substat_tier`, with the
|
||||
// `_tier` part being optional, defaulting to the maximum.
|
||||
String[] substatArgs = substatText.split("_");
|
||||
String substatType = substatArgs[0];
|
||||
|
||||
int substatTier = 4;
|
||||
if (substatArgs.length > 1) {
|
||||
substatTier = Integer.parseInt(substatArgs[1]);
|
||||
}
|
||||
|
||||
List<Integer> substats = getArtifactAffixes(itemData, FightProperty.getPropByShortName(substatType));
|
||||
|
||||
if (substats.isEmpty()) {
|
||||
throw new IllegalArgumentException();
|
||||
}
|
||||
|
||||
substatTier -= 1; // 1-indexed to 0-indexed
|
||||
substatTier = Math.min(Math.max(0, substatTier), substats.size() - 1);
|
||||
return substats.get(substatTier);
|
||||
}
|
||||
}
|
||||
|
||||
private static void parseRelicArgs(GiveItemParameters param, List<String> args) throws IllegalArgumentException {
|
||||
// Get the main stat from the arguments.
|
||||
// If the given argument is an integer, we use that.
|
||||
// If not, we check if the argument string is in the main prop map.
|
||||
String mainPropIdString = args.remove(0);
|
||||
|
||||
try {
|
||||
param.mainPropId = Integer.parseInt(mainPropIdString);
|
||||
} catch (NumberFormatException ignored) {
|
||||
// This can in turn throw an exception which we don't want to catch here.
|
||||
param.mainPropId = getArtifactMainProp(param.data, FightProperty.getPropByShortName(mainPropIdString));
|
||||
}
|
||||
|
||||
// Get substats.
|
||||
param.appendPropIdList = new ArrayList<>();
|
||||
// Every remaining argument is a substat.
|
||||
for (String prop : args) {
|
||||
// The substat syntax permits specifying a number of rolls for the given
|
||||
// substat. Split the string into stat and number if that is the case here.
|
||||
String[] arr = prop.split(",");
|
||||
prop = arr[0];
|
||||
int n = 1;
|
||||
if (arr.length > 1) {
|
||||
n = Math.min(Integer.parseInt(arr[1]), 200);
|
||||
}
|
||||
|
||||
// Determine the substat ID.
|
||||
int appendPropId = getAppendPropId(prop, param.data);
|
||||
|
||||
// Add the current substat.
|
||||
for (int i = 0; i < n; i++) {
|
||||
param.appendPropIdList.add(appendPropId);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
private static void addItemsChunked(Player player, List<GameItem> items, int packetSize) {
|
||||
// Send the items in multiple packets
|
||||
int lastIdx = items.size() - 1;
|
||||
for (int i = 0; i <= lastIdx; i += packetSize) {
|
||||
player.getInventory().addItems(items.subList(i, Math.min(i + packetSize, lastIdx)));
|
||||
}
|
||||
}
|
||||
|
||||
private static void giveAllMats(Player player, GiveItemParameters param) {
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 100_000) continue; // Nothing meaningful below this
|
||||
if (illegalItemIds.contains(id)) continue;
|
||||
if (itemdata.isEquip()) continue;
|
||||
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setCount(param.amount);
|
||||
itemList.add(item);
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAllWeapons(Player player, GiveItemParameters param) {
|
||||
int promoteLevel = GameItem.getMinPromoteLevel(param.lvl);
|
||||
int quantity = Math.min(param.amount, 5);
|
||||
int refinement = param.refinement - 1;
|
||||
|
||||
List<GameItem> itemList = new ArrayList<>();
|
||||
for (ItemData itemdata : GameData.getItemDataMap().values()) {
|
||||
int id = itemdata.getId();
|
||||
if (id < 11100 || id > 16000) continue; // All extant weapons are within this range
|
||||
if (illegalWeaponIds.contains(id)) continue;
|
||||
if (!itemdata.isEquip()) continue;
|
||||
if (itemdata.getItemType() != ItemType.ITEM_WEAPON) continue;
|
||||
|
||||
for (int i = 0; i < quantity; i++) {
|
||||
GameItem item = new GameItem(itemdata);
|
||||
item.setLevel(param.lvl);
|
||||
item.setPromoteLevel(promoteLevel);
|
||||
item.setRefinement(refinement);
|
||||
itemList.add(item);
|
||||
}
|
||||
}
|
||||
|
||||
addItemsChunked(player, itemList, 100);
|
||||
}
|
||||
|
||||
private static void giveAll(Player player, GiveItemParameters param) {
|
||||
giveAllAvatars(player, param);
|
||||
giveAllMats(player, param);
|
||||
giveAllWeapons(player, param);
|
||||
}
|
||||
|
||||
private static final SparseSet illegalWeaponIds = new SparseSet("""
|
||||
10000-10008, 11411, 11506-11508, 12505, 12506, 12508, 12509,
|
||||
13503, 13506, 14411, 14503, 14505, 14508, 15504-15506
|
||||
""");
|
||||
|
||||
private static final SparseSet illegalRelicIds = new SparseSet("""
|
||||
20001, 23300-23340, 23383-23385, 78310-78554, 99310-99554
|
||||
""");
|
||||
|
||||
private static final SparseSet illegalItemIds = new SparseSet("""
|
||||
100086, 100087, 100100-101000, 101106-101110, 101306, 101500-104000,
|
||||
105001, 105004, 106000-107000, 107011, 108000, 109000-110000,
|
||||
115000-130000, 200200-200899, 220050, 220054
|
||||
""");
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user