mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Remove GiveAll, GiveArt, GiveChar commands
This commit is contained in:
@@ -20,8 +20,9 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GameDepot {
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private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<WeightedList<ReliquaryMainPropData>> relicRandomMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryMainPropData>> relicMainPropDepot = new Int2ObjectOpenHashMap<>();
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private static Int2ObjectMap<List<ReliquaryAffixData>> relicAffixDepot = new Int2ObjectOpenHashMap<>();
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private static Map<String, AvatarConfig> playerAbilities = new HashMap<>();
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private static Int2ObjectMap<SpatialIndex<SpawnGroupEntry>> spawnLists = new Int2ObjectOpenHashMap<>();
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@@ -31,8 +32,10 @@ public class GameDepot {
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if (data.getWeight() <= 0 || data.getPropDepotId() <= 0) {
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continue;
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}
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WeightedList<ReliquaryMainPropData> list = relicMainPropDepot.computeIfAbsent(data.getPropDepotId(), k -> new WeightedList<>());
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list.add(data.getWeight(), data);
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List<ReliquaryMainPropData> list = relicMainPropDepot.computeIfAbsent(data.getPropDepotId(), k -> new ArrayList<>());
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list.add(data);
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WeightedList<ReliquaryMainPropData> weightedList = relicRandomMainPropDepot.computeIfAbsent(data.getPropDepotId(), k -> new WeightedList<>());
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weightedList.add(data.getWeight(), data);
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}
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for (ReliquaryAffixData data : GameData.getReliquaryAffixDataMap().values()) {
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if (data.getWeight() <= 0 || data.getDepotId() <= 0) {
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@@ -48,14 +51,18 @@ public class GameDepot {
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}
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public static ReliquaryMainPropData getRandomRelicMainProp(int depot) {
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WeightedList<ReliquaryMainPropData> depotList = relicMainPropDepot.get(depot);
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WeightedList<ReliquaryMainPropData> depotList = relicRandomMainPropDepot.get(depot);
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if (depotList == null) {
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return null;
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}
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return depotList.next();
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}
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public static List<ReliquaryAffixData> getRandomRelicAffixList(int depot) {
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public static List<ReliquaryMainPropData> getRelicMainPropList(int depot) {
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return relicMainPropDepot.get(depot);
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}
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public static List<ReliquaryAffixData> getRelicAffixList(int depot) {
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return relicAffixDepot.get(depot);
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}
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@@ -10,6 +10,7 @@ import emu.grasscutter.game.inventory.*;
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import emu.grasscutter.game.props.FightProperty;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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@ResourceType(name = {"MaterialExcelConfigData.json",
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"WeaponExcelConfigData.json",
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@@ -19,23 +20,23 @@ import it.unimi.dsi.fastutil.ints.IntSet;
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public class ItemData extends GameResource {
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private int id;
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private int stackLimit = 1;
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private int maxUseCount;
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private int rankLevel;
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private String effectName;
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private int[] satiationParams;
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private int rank;
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private int weight;
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private int gadgetId;
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@Getter private int stackLimit = 1;
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@Getter private int maxUseCount;
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@Getter private int rankLevel;
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@Getter private String effectName;
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@Getter private int[] satiationParams;
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@Getter private int rank;
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@Getter private int weight;
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@Getter private int gadgetId;
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private int[] destroyReturnMaterial;
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private int[] destroyReturnMaterialCount;
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@Getter private int[] destroyReturnMaterial;
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@Getter private int[] destroyReturnMaterialCount;
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private List<ItemUseData> itemUse;
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@Getter private List<ItemUseData> itemUse;
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// Food
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private String foodQuality;
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private String useTarget;
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@Getter private String foodQuality;
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@Getter private String useTarget;
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private String[] iseParam;
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// String enums
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@@ -45,42 +46,42 @@ public class ItemData extends GameResource {
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private String effectType;
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private String destroyRule;
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// Relic
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private int mainPropDepotId;
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private int appendPropDepotId;
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private int appendPropNum;
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private int setId;
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private int[] addPropLevels;
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private int baseConvExp;
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private int maxLevel;
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// Weapon
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private int weaponPromoteId;
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private int weaponBaseExp;
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private int storyId;
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private int avatarPromoteId;
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private int awakenMaterial;
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private int[] awakenCosts;
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private int[] skillAffix;
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private WeaponProperty[] weaponProp;
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// Hash
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private String icon;
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private long nameTextMapHash;
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// Post load
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// Post load enum forms of above
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private transient MaterialType materialEnumType;
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private transient ItemType itemEnumType;
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private transient EquipType equipEnumType;
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private IntSet addPropLevelSet;
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// Relic
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@Getter private int mainPropDepotId;
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@Getter private int appendPropDepotId;
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@Getter private int appendPropNum;
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@Getter private int setId;
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private int[] addPropLevels;
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@Getter private int baseConvExp;
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@Getter private int maxLevel;
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// Weapon
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@Getter private int weaponPromoteId;
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@Getter private int weaponBaseExp;
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@Getter private int storyId;
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@Getter private int avatarPromoteId;
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@Getter private int awakenMaterial;
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@Getter private int[] awakenCosts;
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@Getter private int[] skillAffix;
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private WeaponProperty[] weaponProp;
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// Hash
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@Getter private String icon;
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@Getter private long nameTextMapHash;
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@Getter private IntSet addPropLevelSet;
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// Furniture
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private int comfort;
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private List<Integer> furnType;
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private List<Integer> furnitureGadgetID;
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@Getter private int comfort;
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@Getter private List<Integer> furnType;
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@Getter private List<Integer> furnitureGadgetID;
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@SerializedName("JFDLJGDFIGL")
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private int roomSceneId;
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@Getter private int roomSceneId;
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@Override
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public int getId(){
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@@ -91,137 +92,17 @@ public class ItemData extends GameResource {
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return this.materialType;
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}
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public int getStackLimit(){
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return this.stackLimit;
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}
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public int getMaxUseCount(){
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return this.maxUseCount;
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}
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public String getUseTarget(){
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return this.useTarget;
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}
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public String[] getUseParam(){
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return this.iseParam;
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}
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public int getRankLevel(){
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return this.rankLevel;
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}
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public String getFoodQuality(){
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return this.foodQuality;
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}
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public String getEffectName(){
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return this.effectName;
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}
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public int[] getSatiationParams(){
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return this.satiationParams;
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}
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public int[] getDestroyReturnMaterial(){
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return this.destroyReturnMaterial;
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}
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public int[] getDestroyReturnMaterialCount(){
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return this.destroyReturnMaterialCount;
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}
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public List<ItemUseData> getItemUse() {
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return itemUse;
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}
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public long getNameTextMapHash(){
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return this.nameTextMapHash;
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}
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public String getIcon(){
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return this.icon;
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}
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public String getItemTypeString(){
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return this.itemType;
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}
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public int getRank(){
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return this.rank;
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}
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public int getGadgetId() {
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return gadgetId;
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}
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public int getBaseConvExp() {
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return baseConvExp;
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}
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public int getMainPropDepotId() {
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return mainPropDepotId;
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}
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public int getAppendPropDepotId() {
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return appendPropDepotId;
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}
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public int getAppendPropNum() {
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return appendPropNum;
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}
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public int getSetId() {
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return setId;
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}
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public int getWeaponPromoteId() {
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return weaponPromoteId;
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}
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public int getWeaponBaseExp() {
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return weaponBaseExp;
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}
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public int getAwakenMaterial() {
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return awakenMaterial;
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}
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public int[] getAwakenCosts() {
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return awakenCosts;
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}
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public IntSet getAddPropLevelSet() {
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return addPropLevelSet;
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}
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public int[] getSkillAffix() {
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return skillAffix;
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}
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public WeaponProperty[] getWeaponProperties() {
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return weaponProp;
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}
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public int getMaxLevel() {
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return maxLevel;
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}
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public int getComfort() {
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return comfort;
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}
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public List<Integer> getFurnType() {
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return furnType;
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}
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public List<Integer> getFurnitureGadgetID() {
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return furnitureGadgetID;
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}
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public int getRoomSceneId() {
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return roomSceneId;
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}
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public ItemType getItemType() {
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return this.itemEnumType;
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@@ -274,26 +155,10 @@ public class ItemData extends GameResource {
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}
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public static class WeaponProperty {
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private FightProperty fightProp;
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private String propType;
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private float initValue;
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private String type;
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public String getPropType(){
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return this.propType;
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}
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public float getInitValue(){
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return this.initValue;
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}
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public String getType(){
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return this.type;
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}
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public FightProperty getFightProp() {
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return fightProp;
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}
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@Getter private FightProperty fightProp;
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@Getter private String propType;
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@Getter private float initValue;
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@Getter private String type;
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public void onLoad() {
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this.fightProp = FightProperty.getPropByName(propType);
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