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optimized the Lua func binding so that the script will not eval again
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@@ -26,7 +26,7 @@ public class WorldDataManager {
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}
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public synchronized void load(){
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try(InputStream is = DataLoader.load("ChestReward.json", false); InputStreamReader isr = new InputStreamReader(is)) {
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try(InputStream is = DataLoader.load("ChestReward.json"); InputStreamReader isr = new InputStreamReader(is)) {
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List<ChestReward> chestReward = Grasscutter.getGsonFactory().fromJson(
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isr,
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TypeToken.getParameterized(List.class, ChestReward.class).getType());
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