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Fix StackOverFlow when execute /give all (#1878)
* Fix StackOverFlow when execute /give all * Use more proper code
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@@ -2,6 +2,8 @@ package emu.grasscutter.game.props.ItemUseAction;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.data.GameData;
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public class ItemUseGainCostume extends ItemUseInt {
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@Override
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public ItemUseOp getItemUseOp() {
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@@ -14,7 +16,9 @@ public class ItemUseGainCostume extends ItemUseInt {
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@Override
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public boolean useItem(UseItemParams params) {
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params.player.getInventory().addItem(this.i); // TODO: Currently this returns false for all virtual items - need to have a proper success/fail
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if (GameData.getAvatarCostumeDataMap().containsKey(this.i)) {
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params.player.addCostume(this.i);
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}
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return true;
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}
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}
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@@ -2,6 +2,8 @@ package emu.grasscutter.game.props.ItemUseAction;
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import emu.grasscutter.game.props.ItemUseOp;
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import emu.grasscutter.data.GameData;
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public class ItemUseGainFlycloak extends ItemUseInt {
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@Override
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public ItemUseOp getItemUseOp() {
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@@ -14,7 +16,9 @@ public class ItemUseGainFlycloak extends ItemUseInt {
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@Override
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public boolean useItem(UseItemParams params) {
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params.player.getInventory().addItem(this.i); // TODO: Currently this returns false for all virtual items - need to have a proper success/fail
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if (GameData.getAvatarFlycloakDataMap().containsKey(this.i)) {
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params.player.addFlycloak(this.i);
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}
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return true;
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}
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}
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