mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-14 16:04:40 +01:00
Implement support for multiple scenes in a world
This commit is contained in:
@@ -83,6 +83,7 @@ public class GenshinPlayer {
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@Transient private long nextGuid = 0;
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@Transient private int peerId;
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@Transient private World world;
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@Transient private GenshinScene scene;
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@Transient private GameSession session;
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@Transient private AvatarStorage avatars;
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@Transient private Inventory inventory;
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@@ -206,6 +207,14 @@ public class GenshinPlayer {
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this.world = world;
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}
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public GenshinScene getScene() {
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return scene;
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}
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public void setScene(GenshinScene scene) {
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this.scene = scene;
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}
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public int getGmLevel() {
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return 1;
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}
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@@ -560,14 +569,14 @@ public class GenshinPlayer {
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}
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public void interactWith(int gadgetEntityId) {
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GenshinEntity entity = getWorld().getEntityById(gadgetEntityId);
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GenshinEntity entity = getScene().getEntityById(gadgetEntityId);
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if (entity == null) {
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return;
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}
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// Delete
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entity.getWorld().removeEntity(entity);
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entity.getScene().removeEntity(entity);
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// Handle
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if (entity instanceof EntityItem) {
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317
src/main/java/emu/grasscutter/game/GenshinScene.java
Normal file
317
src/main/java/emu/grasscutter/game/GenshinScene.java
Normal file
@@ -0,0 +1,317 @@
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package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final int id;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, int sceneId) {
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this.world = world;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.id = sceneId;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return id;
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}
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public World getWorld() {
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return world;
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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return entities;
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}
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public GenshinEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public int getTime() {
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return time;
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}
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public void changeTime(int time) {
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this.time = time % 1440;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public boolean isInScene(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev scene
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if (player.getScene() != null) {
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player.getScene().removePlayer(player);
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}
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// Add
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getPlayers().add(player);
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player.setSceneId(this.getId());
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player.setScene(this);
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this.setupPlayerAvatars(player);
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}
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public void removePlayer(GenshinPlayer player) {
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getPlayers().remove(player);
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player.setScene(null);
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// Remove player avatars
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this.removePlayerAvatars(player);
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// Remove player gadgets
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for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
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this.removeEntity(gadget);
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}
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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// Add new entities for player
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TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
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for (int avatarId : teamInfo.getAvatars()) {
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EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
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player.getTeamManager().getActiveTeam().add(entity);
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}
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// Limit character index in case its out of bounds
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if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
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player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
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}
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VisionRemove);
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it.remove();
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}
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}
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public void spawnPlayer(GenshinPlayer player) {
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if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
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}
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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private void addEntityDirectly(GenshinEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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public synchronized void addEntity(GenshinEntity entity) {
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this.addEntityDirectly(entity);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
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}
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public synchronized void addEntities(Collection<GenshinEntity> entities) {
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for (GenshinEntity entity : entities) {
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this.addEntityDirectly(entity);
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}
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
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}
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private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
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return getEntities().remove(entity.getId());
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}
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public void removeEntity(GenshinEntity entity) {
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this.removeEntity(entity, VisionType.VisionDie);
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}
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public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
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GenshinEntity removed = this.removeEntityDirectly(entity);
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if (removed != null) {
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
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}
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}
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public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
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this.removeEntityDirectly(oldEntity);
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this.addEntityDirectly(newEntity);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
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this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
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}
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public void showOtherEntities(GenshinPlayer player) {
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List<GenshinEntity> entities = new LinkedList<>();
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GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity == currentEntity) {
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continue;
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}
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entities.add(entity);
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}
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player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
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}
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public void handleAttack(AttackResult result) {
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//GenshinEntity attacker = getEntityById(result.getAttackerId());
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GenshinEntity target = getEntityById(result.getDefenseId());
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if (target == null) {
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return;
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}
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// Godmode check
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if (target instanceof EntityAvatar) {
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if (((EntityAvatar) target).getPlayer().hasGodmode()) {
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return;
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}
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}
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// Lose hp
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target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
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// Check if dead
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boolean isDead = false;
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if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead
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if (isDead) {
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this.killEntity(target, result.getAttackerId());
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}
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}
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public void killEntity(GenshinEntity target, int attackerId) {
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// Packet
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this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
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this.removeEntity(target);
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// Death event
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target.onDeath(attackerId);
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}
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// Gadgets
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public void onPlayerCreateGadget(EntityClientGadget gadget) {
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// Directly add
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this.addEntityDirectly(gadget);
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// Add to owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().add(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
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}
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public void onPlayerDestroyGadget(int entityId) {
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GenshinEntity entity = getEntities().get(entityId);
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if (entity == null || !(entity instanceof EntityClientGadget)) {
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return;
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}
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// Get and remove entity
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EntityClientGadget gadget = (EntityClientGadget) entity;
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this.removeEntityDirectly(gadget);
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// Remove from owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
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}
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// Broadcasting
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public void broadcastPacket(GenshinPacket packet) {
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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player.getSession().send(packet);
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}
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}
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public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
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return;
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}
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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if (player == excludedPlayer) {
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continue;
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}
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// Send
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player.getSession().send(packet);
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}
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}
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}
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@@ -46,12 +46,12 @@ public class InvokeHandler<T> {
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try {
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if (entryListForwardAll.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAll);
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player.getWorld().broadcastPacket(packet);
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player.getScene().broadcastPacket(packet);
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this.entryListForwardAll.clear();
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}
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if (entryListForwardAllExceptCur.size() > 0) {
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GenshinPacket packet = packetClass.getDeclaredConstructor(List.class).newInstance(this.entryListForwardAllExceptCur);
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player.getWorld().broadcastPacketToOthers(player, packet);
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player.getScene().broadcastPacketToOthers(player, packet);
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this.entryListForwardAllExceptCur.clear();
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}
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if (entryListForwardHost.size() > 0) {
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@@ -158,7 +158,7 @@ public class TeamManager {
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}
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public boolean isSpawned() {
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return getPlayer().getWorld() != null && getPlayer().getWorld().getEntities().containsKey(getCurrentAvatarEntity().getId());
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return getPlayer().getWorld() != null && getPlayer().getScene().getEntities().containsKey(getCurrentAvatarEntity().getId());
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}
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public int getMaxTeamSize() {
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@@ -233,7 +233,7 @@ public class TeamManager {
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prevSelectedAvatarIndex = i;
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}
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} else {
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entity = new EntityAvatar(getPlayer().getWorld(), getPlayer().getAvatars().getAvatarById(avatarId));
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entity = new EntityAvatar(getPlayer().getScene(), getPlayer().getAvatars().getAvatarById(avatarId));
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}
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this.getActiveTeam().add(entity);
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@@ -241,7 +241,7 @@ public class TeamManager {
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// Unload removed entities
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for (EntityAvatar entity : existingAvatars.values()) {
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getPlayer().getWorld().removeEntity(entity);
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getPlayer().getScene().removeEntity(entity);
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entity.getAvatar().save();
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}
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@@ -256,7 +256,7 @@ public class TeamManager {
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updateTeamResonances();
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// Packets
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getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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getPlayer().getScene().broadcastPacket(new PacketSceneTeamUpdateNotify(getPlayer()));
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// Run callback
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if (responsePacket != null) {
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@@ -266,7 +266,7 @@ public class TeamManager {
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// Check if character changed
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if (currentEntity != getCurrentAvatarEntity()) {
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// Remove and Add
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getWorld().replaceEntity(currentEntity, getCurrentAvatarEntity());
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getPlayer().getScene().replaceEntity(currentEntity, getCurrentAvatarEntity());
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}
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}
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@@ -396,7 +396,7 @@ public class TeamManager {
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oldEntity.setMotionState(MotionState.MotionStandby);
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// Remove and Add
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getWorld().replaceEntity(oldEntity, newEntity);
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getPlayer().getScene().replaceEntity(oldEntity, newEntity);
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getPlayer().sendPacket(new PacketChangeAvatarRsp(guid));
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}
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@@ -426,7 +426,7 @@ public class TeamManager {
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} else {
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// Set index and spawn replacement member
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this.setCurrentCharacterIndex(replaceIndex);
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getWorld().addEntity(replacement);
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getPlayer().getScene().addEntity(replacement);
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}
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// Response packet
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@@ -33,24 +33,21 @@ import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
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import emu.grasscutter.server.packet.send.PacketWorldPlayerRTTNotify;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class World implements Iterable<GenshinPlayer> {
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private final GenshinPlayer owner;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinScene> scenes;
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private int levelEntityId;
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private int nextEntityId = 0;
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private int nextPeerId = 0;
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private final Int2ObjectMap<GenshinEntity> entities;
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private int worldLevel;
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private int sceneId;
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private int time;
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private ClimateType climate;
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private boolean isMultiplayer;
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private boolean isDungeon;
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public World(GenshinPlayer player) {
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this(player, false);
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@@ -59,11 +56,9 @@ public class World implements Iterable<GenshinPlayer> {
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public World(GenshinPlayer player, boolean isMultiplayer) {
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this.owner = player;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.scenes = new Int2ObjectOpenHashMap<>();
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this.levelEntityId = getNextEntityId(EntityIdType.MPLEVEL);
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this.sceneId = player.getSceneId();
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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this.worldLevel = player.getWorldLevel();
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this.isMultiplayer = isMultiplayer;
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}
|
||||
@@ -87,22 +82,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
return ++this.nextPeerId;
|
||||
}
|
||||
|
||||
public int getSceneId() {
|
||||
return sceneId;
|
||||
}
|
||||
|
||||
public void setSceneId(int sceneId) {
|
||||
this.sceneId = sceneId;
|
||||
}
|
||||
|
||||
public int getTime() {
|
||||
return time;
|
||||
}
|
||||
|
||||
public void changeTime(int time) {
|
||||
this.time = time % 1440;
|
||||
}
|
||||
|
||||
public int getWorldLevel() {
|
||||
return worldLevel;
|
||||
}
|
||||
@@ -111,46 +90,30 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
this.worldLevel = worldLevel;
|
||||
}
|
||||
|
||||
public ClimateType getClimate() {
|
||||
return climate;
|
||||
}
|
||||
|
||||
public void setClimate(ClimateType climate) {
|
||||
this.climate = climate;
|
||||
}
|
||||
|
||||
public List<GenshinPlayer> getPlayers() {
|
||||
return players;
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinScene> getScenes() {
|
||||
return this.scenes;
|
||||
}
|
||||
|
||||
public GenshinScene getSceneById(int sceneId) {
|
||||
return getScenes().computeIfAbsent(sceneId, id -> new GenshinScene(this, id));
|
||||
}
|
||||
|
||||
public int getPlayerCount() {
|
||||
return getPlayers().size();
|
||||
}
|
||||
|
||||
public Int2ObjectMap<GenshinEntity> getEntities() {
|
||||
return this.entities;
|
||||
}
|
||||
|
||||
public boolean isInWorld(GenshinEntity entity) {
|
||||
return this.entities.containsKey(entity.getId());
|
||||
}
|
||||
|
||||
public boolean isMultiplayer() {
|
||||
return isMultiplayer;
|
||||
}
|
||||
|
||||
public boolean isDungeon() {
|
||||
return isDungeon;
|
||||
}
|
||||
|
||||
public int getNextEntityId(EntityIdType idType) {
|
||||
return (idType.getId() << 24) + ++this.nextEntityId;
|
||||
}
|
||||
|
||||
public GenshinEntity getEntityById(int id) {
|
||||
return this.entities.get(id);
|
||||
}
|
||||
|
||||
public synchronized void addPlayer(GenshinPlayer player) {
|
||||
// Check if player already in
|
||||
if (getPlayers().contains(player)) {
|
||||
@@ -165,13 +128,20 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
// Register
|
||||
player.setWorld(this);
|
||||
getPlayers().add(player);
|
||||
|
||||
|
||||
// Set player variables
|
||||
player.setPeerId(this.getNextPeerId());
|
||||
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
|
||||
|
||||
// Setup team avatars
|
||||
this.setupPlayerAvatars(player);
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
}
|
||||
|
||||
// Add to scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.addPlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 1) {
|
||||
this.updatePlayerInfos(player);
|
||||
@@ -191,18 +161,15 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
getPlayers().remove(player);
|
||||
player.setWorld(null);
|
||||
|
||||
this.removePlayerAvatars(player);
|
||||
|
||||
// Remove from scene
|
||||
GenshinScene scene = this.getSceneById(player.getSceneId());
|
||||
scene.removePlayer(player);
|
||||
|
||||
// Info packet for other players
|
||||
if (this.getPlayers().size() > 0) {
|
||||
this.updatePlayerInfos(player);
|
||||
}
|
||||
|
||||
// Remove player gadgets
|
||||
for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
|
||||
this.removeEntity(gadget);
|
||||
}
|
||||
|
||||
|
||||
// Disband world if host leaves
|
||||
if (getHost() == player) {
|
||||
List<GenshinPlayer> kicked = new ArrayList<>(this.getPlayers());
|
||||
@@ -210,11 +177,24 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getSceneId(), victim.getPos()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void transferPlayerToScene(GenshinPlayer player, int sceneId, Position pos) {
|
||||
if (player.getScene() != null) {
|
||||
player.getScene().removePlayer(player);
|
||||
}
|
||||
|
||||
GenshinScene scene = this.getSceneById(sceneId);
|
||||
scene.addPlayer(player);
|
||||
|
||||
player.getPos().set(pos);
|
||||
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TransPoint, sceneId, pos));
|
||||
}
|
||||
|
||||
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
|
||||
for (GenshinPlayer player : getPlayers()) {
|
||||
// Dont send packets if player is loading in and filter out joining player
|
||||
@@ -239,185 +219,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
private void addEntityDirectly(GenshinEntity entity) {
|
||||
getEntities().put(entity.getId(), entity);
|
||||
}
|
||||
|
||||
public synchronized void addEntity(GenshinEntity entity) {
|
||||
this.addEntityDirectly(entity);
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
|
||||
}
|
||||
|
||||
public synchronized void addEntities(Collection<GenshinEntity> entities) {
|
||||
for (GenshinEntity entity : entities) {
|
||||
this.addEntityDirectly(entity);
|
||||
}
|
||||
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
|
||||
}
|
||||
|
||||
private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
|
||||
return getEntities().remove(entity.getId());
|
||||
}
|
||||
|
||||
public void removeEntity(GenshinEntity entity) {
|
||||
this.removeEntity(entity, VisionType.VisionDie);
|
||||
}
|
||||
|
||||
public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
|
||||
GenshinEntity removed = this.removeEntityDirectly(entity);
|
||||
if (removed != null) {
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
|
||||
this.removeEntityDirectly(oldEntity);
|
||||
this.addEntityDirectly(newEntity);
|
||||
this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
|
||||
this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
|
||||
}
|
||||
|
||||
private void setupPlayerAvatars(GenshinPlayer player) {
|
||||
// Copy main team to mp team
|
||||
if (this.isMultiplayer()) {
|
||||
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getCurrentSinglePlayerTeamInfo(), player.getTeamManager().getMaxTeamSize());
|
||||
}
|
||||
|
||||
// Clear entities from old team
|
||||
player.getTeamManager().getActiveTeam().clear();
|
||||
|
||||
// Add new entities for player
|
||||
TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
|
||||
for (int avatarId : teamInfo.getAvatars()) {
|
||||
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
|
||||
player.getTeamManager().getActiveTeam().add(entity);
|
||||
}
|
||||
|
||||
// Limit character index in case its out of bounds
|
||||
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
|
||||
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
private void removePlayerAvatars(GenshinPlayer player) {
|
||||
Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
|
||||
while (it.hasNext()) {
|
||||
this.removeEntity(it.next(), VisionType.VisionRemove);
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
public void spawnPlayer(GenshinPlayer player) {
|
||||
if (isInWorld(player.getTeamManager().getCurrentAvatarEntity())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
||||
}
|
||||
|
||||
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
|
||||
}
|
||||
|
||||
public void showOtherEntities(GenshinPlayer player) {
|
||||
List<GenshinEntity> entities = new LinkedList<>();
|
||||
GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
for (GenshinEntity entity : this.getEntities().values()) {
|
||||
if (entity == currentEntity) {
|
||||
continue;
|
||||
}
|
||||
entities.add(entity);
|
||||
}
|
||||
|
||||
player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
|
||||
}
|
||||
|
||||
public void handleAttack(AttackResult result) {
|
||||
//GenshinEntity attacker = getEntityById(result.getAttackerId());
|
||||
GenshinEntity target = getEntityById(result.getDefenseId());
|
||||
|
||||
if (target == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Godmode check
|
||||
if (target instanceof EntityAvatar) {
|
||||
if (((EntityAvatar) target).getPlayer().hasGodmode()) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Lose hp
|
||||
target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
|
||||
|
||||
// Check if dead
|
||||
boolean isDead = false;
|
||||
if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
|
||||
isDead = true;
|
||||
}
|
||||
|
||||
// Packets
|
||||
this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
|
||||
|
||||
// Check if dead
|
||||
if (isDead) {
|
||||
this.killEntity(target, result.getAttackerId());
|
||||
}
|
||||
}
|
||||
|
||||
public void killEntity(GenshinEntity target, int attackerId) {
|
||||
// Packet
|
||||
this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
|
||||
this.removeEntity(target);
|
||||
|
||||
// Death event
|
||||
target.onDeath(attackerId);
|
||||
}
|
||||
|
||||
// Gadgets
|
||||
|
||||
public void onPlayerCreateGadget(EntityClientGadget gadget) {
|
||||
// Directly add
|
||||
this.addEntityDirectly(gadget);
|
||||
|
||||
// Add to owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().add(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
|
||||
}
|
||||
|
||||
public void onPlayerDestroyGadget(int entityId) {
|
||||
GenshinEntity entity = getEntities().get(entityId);
|
||||
|
||||
if (entity == null || !(entity instanceof EntityClientGadget)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get and remove entity
|
||||
EntityClientGadget gadget = (EntityClientGadget) entity;
|
||||
this.removeEntityDirectly(gadget);
|
||||
|
||||
// Remove from owner's gadget list
|
||||
gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
|
||||
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
|
||||
return;
|
||||
}
|
||||
|
||||
this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
|
||||
}
|
||||
|
||||
// Broadcasting
|
||||
|
||||
public void broadcastPacket(GenshinPacket packet) {
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
@@ -425,21 +226,6 @@ public class World implements Iterable<GenshinPlayer> {
|
||||
}
|
||||
}
|
||||
|
||||
public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
|
||||
// Optimization
|
||||
if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
|
||||
return;
|
||||
}
|
||||
// Send to all players - might have to check if player has been sent data packets
|
||||
for (GenshinPlayer player : this.getPlayers()) {
|
||||
if (player == excludedPlayer) {
|
||||
continue;
|
||||
}
|
||||
// Send
|
||||
player.getSession().send(packet);
|
||||
}
|
||||
}
|
||||
|
||||
public void close() {
|
||||
|
||||
}
|
||||
|
||||
@@ -122,7 +122,7 @@ public class AvatarStorage implements Iterable<GenshinAvatar> {
|
||||
entity = new EntityAvatar(avatar);
|
||||
getPlayer().sendPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
} else {
|
||||
getPlayer().getWorld().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
getPlayer().getScene().broadcastPacket(new PacketAvatarChangeCostumeNotify(entity));
|
||||
}
|
||||
|
||||
// Done
|
||||
|
||||
@@ -5,6 +5,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.def.AvatarData;
|
||||
import emu.grasscutter.data.def.AvatarSkillDepotData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.avatar.GenshinAvatar;
|
||||
import emu.grasscutter.game.inventory.EquipType;
|
||||
@@ -39,14 +40,14 @@ public class EntityAvatar extends GenshinEntity {
|
||||
private PlayerDieType killedType;
|
||||
private int killedBy;
|
||||
|
||||
public EntityAvatar(World world, GenshinAvatar avatar) {
|
||||
super(world);
|
||||
public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
|
||||
super(scene);
|
||||
this.avatar = avatar;
|
||||
this.id = world.getNextEntityId(EntityIdType.AVATAR);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
|
||||
|
||||
GenshinItem weapon = this.getAvatar().getWeapon();
|
||||
if (weapon != null) {
|
||||
weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
|
||||
weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,7 +153,7 @@ public class EntityAvatar extends GenshinEntity {
|
||||
.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
|
||||
.setLifeState(this.getLifeState().getValue());
|
||||
|
||||
if (this.getWorld() != null) {
|
||||
if (this.getScene() != null) {
|
||||
entityInfo.setMotionInfo(this.getMotionInfo());
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.PlayerProperty;
|
||||
import emu.grasscutter.net.proto.AbilitySyncStateInfoOuterClass.AbilitySyncStateInfo;
|
||||
@@ -34,8 +35,8 @@ public class EntityClientGadget extends EntityGadget {
|
||||
private int targetEntityId;
|
||||
private boolean asyncLoad;
|
||||
|
||||
public EntityClientGadget(World world, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(world);
|
||||
public EntityClientGadget(GenshinScene scene, GenshinPlayer player, EvtCreateGadgetNotify notify) {
|
||||
super(scene);
|
||||
this.owner = player;
|
||||
this.id = notify.getEntityId();
|
||||
this.pos = new Position(notify.getInitPos());
|
||||
|
||||
@@ -1,11 +1,12 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
|
||||
public abstract class EntityGadget extends GenshinEntity {
|
||||
|
||||
public EntityGadget(World world) {
|
||||
super(world);
|
||||
public EntityGadget(GenshinScene scene) {
|
||||
super(scene);
|
||||
}
|
||||
|
||||
public abstract int getGadgetId();
|
||||
|
||||
@@ -2,6 +2,7 @@ package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.data.def.ItemData;
|
||||
import emu.grasscutter.game.GenshinPlayer;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.inventory.GenshinItem;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
@@ -30,9 +31,9 @@ public class EntityItem extends EntityGadget {
|
||||
private final GenshinItem item;
|
||||
private final long guid;
|
||||
|
||||
public EntityItem(World world, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.GADGET);
|
||||
public EntityItem(GenshinScene scene, GenshinPlayer player, ItemData itemData, Position pos, int count) {
|
||||
super(scene);
|
||||
this.id = getScene().getWorld().getNextEntityId(EntityIdType.GADGET);
|
||||
this.pos = new Position(pos);
|
||||
this.rot = new Position();
|
||||
this.guid = player.getNextGuid();
|
||||
|
||||
@@ -4,6 +4,7 @@ import emu.grasscutter.data.GenshinData;
|
||||
import emu.grasscutter.data.common.PropGrowCurve;
|
||||
import emu.grasscutter.data.def.MonsterCurveData;
|
||||
import emu.grasscutter.data.def.MonsterData;
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.EntityIdType;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
@@ -36,9 +37,9 @@ public class EntityMonster extends GenshinEntity {
|
||||
private final int level;
|
||||
private int weaponEntityId;
|
||||
|
||||
public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
|
||||
super(world);
|
||||
this.id = world.getNextEntityId(EntityIdType.MONSTER);
|
||||
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
|
||||
super(scene);
|
||||
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
|
||||
this.monsterData = monsterData;
|
||||
this.fightProp = new Int2FloatOpenHashMap();
|
||||
this.pos = new Position(pos);
|
||||
@@ -48,7 +49,7 @@ public class EntityMonster extends GenshinEntity {
|
||||
|
||||
// Monster weapon
|
||||
if (getMonsterWeaponId() > 0) {
|
||||
this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
|
||||
this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
|
||||
}
|
||||
|
||||
this.recalcStats();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package emu.grasscutter.game.entity;
|
||||
|
||||
import emu.grasscutter.game.GenshinScene;
|
||||
import emu.grasscutter.game.World;
|
||||
import emu.grasscutter.game.props.FightProperty;
|
||||
import emu.grasscutter.game.props.LifeState;
|
||||
@@ -12,23 +13,27 @@ import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
|
||||
|
||||
public abstract class GenshinEntity {
|
||||
protected int id;
|
||||
private final World world;
|
||||
private final GenshinScene scene;
|
||||
|
||||
private MotionState moveState;
|
||||
private int lastMoveSceneTimeMs;
|
||||
private int lastMoveReliableSeq;
|
||||
|
||||
public GenshinEntity(World world) {
|
||||
this.world = world;
|
||||
public GenshinEntity(GenshinScene scene) {
|
||||
this.scene = scene;
|
||||
this.moveState = MotionState.MotionNone;
|
||||
}
|
||||
|
||||
public int getId() {
|
||||
return this.id;
|
||||
}
|
||||
|
||||
|
||||
public World getWorld() {
|
||||
return world;
|
||||
return this.getScene().getWorld();
|
||||
}
|
||||
|
||||
public GenshinScene getScene() {
|
||||
return this.scene;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
|
||||
@@ -35,10 +35,12 @@ public class MultiplayerManager {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
if (target.getWorld().isDungeon()) {
|
||||
player.sendPacket(new PacketPlayerApplyEnterMpResultNotify(targetUid, "", false, PlayerApplyEnterMpReason.SceneCannotEnter));
|
||||
return;
|
||||
}
|
||||
*/
|
||||
|
||||
// Get request
|
||||
CoopRequest request = target.getCoopRequests().get(player.getId());
|
||||
@@ -90,14 +92,14 @@ public class MultiplayerManager {
|
||||
world.addPlayer(player);
|
||||
|
||||
// Rejoin packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getWorld().getSceneId(), player.getPos()));
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, player, EnterType.EnterSelf, EnterReason.HostFromSingleToMp, player.getScene().getId(), player.getPos()));
|
||||
}
|
||||
|
||||
// Make requester join
|
||||
player.getWorld().addPlayer(requester);
|
||||
|
||||
// Packet
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getWorld().getSceneId(), player.getPos()));
|
||||
requester.sendPacket(new PacketPlayerEnterSceneNotify(requester, player, EnterType.EnterOther, EnterReason.TeamJoin, player.getScene().getId(), player.getPos()));
|
||||
requester.getPos().set(player.getPos());
|
||||
requester.getRotation().set(player.getRotation());
|
||||
}
|
||||
@@ -120,7 +122,7 @@ public class MultiplayerManager {
|
||||
world.addPlayer(player);
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getWorld().getSceneId(), player.getPos()));
|
||||
player.sendPacket(new PacketPlayerEnterSceneNotify(player, EnterType.EnterSelf, EnterReason.TeamBack, player.getScene().getId(), player.getPos()));
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -147,7 +149,7 @@ public class MultiplayerManager {
|
||||
World world = new World(victim);
|
||||
world.addPlayer(victim);
|
||||
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getWorld().getSceneId(), victim.getPos()));
|
||||
victim.sendPacket(new PacketPlayerEnterSceneNotify(victim, EnterType.EnterSelf, EnterReason.TeamKick, victim.getScene().getId(), victim.getPos()));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user