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https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 01:15:52 +01:00
Implement support for multiple scenes in a world
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317
src/main/java/emu/grasscutter/game/GenshinScene.java
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317
src/main/java/emu/grasscutter/game/GenshinScene.java
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package emu.grasscutter.game;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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import emu.grasscutter.server.packet.send.PacketEntityFightPropUpdateNotify;
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import emu.grasscutter.server.packet.send.PacketLifeStateChangeNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
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import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final int id;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, int sceneId) {
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this.world = world;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.id = sceneId;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return id;
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}
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public World getWorld() {
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return world;
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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}
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public int getPlayerCount() {
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return this.getPlayers().size();
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}
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public Int2ObjectMap<GenshinEntity> getEntities() {
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return entities;
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}
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public GenshinEntity getEntityById(int id) {
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return this.entities.get(id);
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}
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public int getTime() {
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return time;
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}
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public void changeTime(int time) {
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this.time = time % 1440;
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}
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public ClimateType getClimate() {
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return climate;
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}
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public void setClimate(ClimateType climate) {
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this.climate = climate;
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}
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public boolean isInScene(GenshinEntity entity) {
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return this.entities.containsKey(entity.getId());
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}
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public void addPlayer(GenshinPlayer player) {
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// Check if player already in
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if (getPlayers().contains(player)) {
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return;
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}
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// Remove player from prev scene
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if (player.getScene() != null) {
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player.getScene().removePlayer(player);
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}
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// Add
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getPlayers().add(player);
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player.setSceneId(this.getId());
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player.setScene(this);
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this.setupPlayerAvatars(player);
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}
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public void removePlayer(GenshinPlayer player) {
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getPlayers().remove(player);
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player.setScene(null);
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// Remove player avatars
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this.removePlayerAvatars(player);
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// Remove player gadgets
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for (EntityGadget gadget : player.getTeamManager().getGadgets()) {
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this.removeEntity(gadget);
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}
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}
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private void setupPlayerAvatars(GenshinPlayer player) {
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// Clear entities from old team
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player.getTeamManager().getActiveTeam().clear();
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// Add new entities for player
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TeamInfo teamInfo = player.getTeamManager().getCurrentTeamInfo();
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for (int avatarId : teamInfo.getAvatars()) {
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EntityAvatar entity = new EntityAvatar(player.getScene(), player.getAvatars().getAvatarById(avatarId));
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player.getTeamManager().getActiveTeam().add(entity);
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}
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// Limit character index in case its out of bounds
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if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
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player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
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}
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}
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private void removePlayerAvatars(GenshinPlayer player) {
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Iterator<EntityAvatar> it = player.getTeamManager().getActiveTeam().iterator();
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while (it.hasNext()) {
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this.removeEntity(it.next(), VisionType.VisionRemove);
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it.remove();
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}
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}
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public void spawnPlayer(GenshinPlayer player) {
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if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
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return;
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}
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if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
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}
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this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
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}
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private void addEntityDirectly(GenshinEntity entity) {
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getEntities().put(entity.getId(), entity);
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}
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public synchronized void addEntity(GenshinEntity entity) {
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this.addEntityDirectly(entity);
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entity));
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}
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public synchronized void addEntities(Collection<GenshinEntity> entities) {
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for (GenshinEntity entity : entities) {
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this.addEntityDirectly(entity);
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}
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this.broadcastPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionBorn));
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}
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private GenshinEntity removeEntityDirectly(GenshinEntity entity) {
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return getEntities().remove(entity.getId());
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}
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public void removeEntity(GenshinEntity entity) {
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this.removeEntity(entity, VisionType.VisionDie);
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}
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public synchronized void removeEntity(GenshinEntity entity, VisionType visionType) {
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GenshinEntity removed = this.removeEntityDirectly(entity);
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if (removed != null) {
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(removed, visionType));
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}
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}
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public synchronized void replaceEntity(EntityAvatar oldEntity, EntityAvatar newEntity) {
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this.removeEntityDirectly(oldEntity);
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this.addEntityDirectly(newEntity);
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this.broadcastPacket(new PacketSceneEntityDisappearNotify(oldEntity, VisionType.VisionReplace));
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this.broadcastPacket(new PacketSceneEntityAppearNotify(newEntity, VisionType.VisionReplace, oldEntity.getId()));
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}
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public void showOtherEntities(GenshinPlayer player) {
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List<GenshinEntity> entities = new LinkedList<>();
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GenshinEntity currentEntity = player.getTeamManager().getCurrentAvatarEntity();
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for (GenshinEntity entity : this.getEntities().values()) {
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if (entity == currentEntity) {
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continue;
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}
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entities.add(entity);
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}
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player.sendPacket(new PacketSceneEntityAppearNotify(entities, VisionType.VisionMeet));
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}
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public void handleAttack(AttackResult result) {
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//GenshinEntity attacker = getEntityById(result.getAttackerId());
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GenshinEntity target = getEntityById(result.getDefenseId());
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if (target == null) {
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return;
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}
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// Godmode check
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if (target instanceof EntityAvatar) {
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if (((EntityAvatar) target).getPlayer().hasGodmode()) {
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return;
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}
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}
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// Lose hp
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target.addFightProperty(FightProperty.FIGHT_PROP_CUR_HP, -result.getDamage());
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// Check if dead
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boolean isDead = false;
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if (target.getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
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target.setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 0f);
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isDead = true;
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}
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// Packets
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this.broadcastPacket(new PacketEntityFightPropUpdateNotify(target, FightProperty.FIGHT_PROP_CUR_HP));
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// Check if dead
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if (isDead) {
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this.killEntity(target, result.getAttackerId());
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}
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}
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public void killEntity(GenshinEntity target, int attackerId) {
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// Packet
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this.broadcastPacket(new PacketLifeStateChangeNotify(attackerId, target, LifeState.LIFE_DEAD));
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this.removeEntity(target);
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// Death event
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target.onDeath(attackerId);
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}
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// Gadgets
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public void onPlayerCreateGadget(EntityClientGadget gadget) {
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// Directly add
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this.addEntityDirectly(gadget);
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// Add to owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().add(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityAppearNotify(gadget));
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}
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public void onPlayerDestroyGadget(int entityId) {
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GenshinEntity entity = getEntities().get(entityId);
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if (entity == null || !(entity instanceof EntityClientGadget)) {
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return;
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}
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// Get and remove entity
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EntityClientGadget gadget = (EntityClientGadget) entity;
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this.removeEntityDirectly(gadget);
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// Remove from owner's gadget list
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gadget.getOwner().getTeamManager().getGadgets().remove(gadget);
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == gadget.getOwner()) {
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return;
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}
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this.broadcastPacketToOthers(gadget.getOwner(), new PacketSceneEntityDisappearNotify(gadget, VisionType.VisionDie));
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}
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// Broadcasting
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public void broadcastPacket(GenshinPacket packet) {
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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player.getSession().send(packet);
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}
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}
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public void broadcastPacketToOthers(GenshinPlayer excludedPlayer, GenshinPacket packet) {
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// Optimization
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if (this.getPlayerCount() == 1 && this.getPlayers().get(0) == excludedPlayer) {
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return;
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}
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// Send to all players - might have to check if player has been sent data packets
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for (GenshinPlayer player : this.getPlayers()) {
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if (player == excludedPlayer) {
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continue;
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}
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// Send
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player.getSession().send(packet);
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}
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}
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}
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