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Implement support for multiple scenes in a world
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@@ -5,6 +5,7 @@ import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.def.AvatarData;
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import emu.grasscutter.data.def.AvatarSkillDepotData;
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import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.game.GenshinScene;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.avatar.GenshinAvatar;
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import emu.grasscutter.game.inventory.EquipType;
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@@ -39,14 +40,14 @@ public class EntityAvatar extends GenshinEntity {
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private PlayerDieType killedType;
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private int killedBy;
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public EntityAvatar(World world, GenshinAvatar avatar) {
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super(world);
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public EntityAvatar(GenshinScene scene, GenshinAvatar avatar) {
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super(scene);
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this.avatar = avatar;
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this.id = world.getNextEntityId(EntityIdType.AVATAR);
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this.id = getScene().getWorld().getNextEntityId(EntityIdType.AVATAR);
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GenshinItem weapon = this.getAvatar().getWeapon();
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if (weapon != null) {
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weapon.setWeaponEntityId(world.getNextEntityId(EntityIdType.WEAPON));
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weapon.setWeaponEntityId(getScene().getWorld().getNextEntityId(EntityIdType.WEAPON));
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}
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}
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@@ -152,7 +153,7 @@ public class EntityAvatar extends GenshinEntity {
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.setLastMoveReliableSeq(this.getLastMoveReliableSeq())
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.setLifeState(this.getLifeState().getValue());
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if (this.getWorld() != null) {
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if (this.getScene() != null) {
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entityInfo.setMotionInfo(this.getMotionInfo());
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}
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