Implement support for multiple scenes in a world

This commit is contained in:
Melledy
2022-04-18 09:39:29 -07:00
parent eaba8bc1b5
commit bee654c64f
30 changed files with 487 additions and 331 deletions

View File

@@ -4,6 +4,7 @@ import emu.grasscutter.data.GenshinData;
import emu.grasscutter.data.common.PropGrowCurve;
import emu.grasscutter.data.def.MonsterCurveData;
import emu.grasscutter.data.def.MonsterData;
import emu.grasscutter.game.GenshinScene;
import emu.grasscutter.game.World;
import emu.grasscutter.game.props.EntityIdType;
import emu.grasscutter.game.props.FightProperty;
@@ -36,9 +37,9 @@ public class EntityMonster extends GenshinEntity {
private final int level;
private int weaponEntityId;
public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
super(world);
this.id = world.getNextEntityId(EntityIdType.MONSTER);
public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
super(scene);
this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
this.monsterData = monsterData;
this.fightProp = new Int2FloatOpenHashMap();
this.pos = new Position(pos);
@@ -48,7 +49,7 @@ public class EntityMonster extends GenshinEntity {
// Monster weapon
if (getMonsterWeaponId() > 0) {
this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
}
this.recalcStats();