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Implement support for multiple scenes in a world
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@@ -4,6 +4,7 @@ import emu.grasscutter.data.GenshinData;
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import emu.grasscutter.data.common.PropGrowCurve;
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import emu.grasscutter.data.def.MonsterCurveData;
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import emu.grasscutter.data.def.MonsterData;
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import emu.grasscutter.game.GenshinScene;
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import emu.grasscutter.game.World;
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import emu.grasscutter.game.props.EntityIdType;
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import emu.grasscutter.game.props.FightProperty;
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@@ -36,9 +37,9 @@ public class EntityMonster extends GenshinEntity {
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private final int level;
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private int weaponEntityId;
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public EntityMonster(World world, MonsterData monsterData, Position pos, int level) {
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super(world);
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this.id = world.getNextEntityId(EntityIdType.MONSTER);
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public EntityMonster(GenshinScene scene, MonsterData monsterData, Position pos, int level) {
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super(scene);
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this.id = getWorld().getNextEntityId(EntityIdType.MONSTER);
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this.monsterData = monsterData;
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this.fightProp = new Int2FloatOpenHashMap();
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this.pos = new Position(pos);
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@@ -48,7 +49,7 @@ public class EntityMonster extends GenshinEntity {
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// Monster weapon
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if (getMonsterWeaponId() > 0) {
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this.weaponEntityId = world.getNextEntityId(EntityIdType.WEAPON);
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this.weaponEntityId = getWorld().getNextEntityId(EntityIdType.WEAPON);
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}
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this.recalcStats();
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