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Implement spawning monsters by suite
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@@ -26,4 +26,8 @@ public class SceneGroup {
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public boolean setLoaded(boolean loaded) {
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return loaded;
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}
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public SceneSuite getSuiteByIndex(int index) {
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return suites.get(index - 1);
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}
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}
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@@ -5,6 +5,9 @@ import java.util.List;
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import emu.grasscutter.utils.Position;
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public class SceneSuite {
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public List<Integer> monsters;
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public List<String> triggers;
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public int rand_weight;
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public transient List<SceneMonster> sceneMonsters;
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}
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