Implement spawning monsters by suite

This commit is contained in:
Melledy
2022-04-29 03:06:33 -07:00
parent d77fbadab7
commit c22c7ecb44
4 changed files with 45 additions and 9 deletions

View File

@@ -26,4 +26,8 @@ public class SceneGroup {
public boolean setLoaded(boolean loaded) {
return loaded;
}
public SceneSuite getSuiteByIndex(int index) {
return suites.get(index - 1);
}
}

View File

@@ -5,6 +5,9 @@ import java.util.List;
import emu.grasscutter.utils.Position;
public class SceneSuite {
public List<Integer> monsters;
public List<String> triggers;
public int rand_weight;
public transient List<SceneMonster> sceneMonsters;
}