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Allow the player to finish dungeons
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@@ -17,4 +17,6 @@ message DungeonChallengeFinishNotify {
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uint32 challenge_record_type = 4;
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uint32 current_value = 5;
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map<uint32, StrengthenPointData> strengthen_point_data_map = 6;
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uint32 unk1 = 7;
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uint32 unk2 = 8;
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}
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16
proto/DungeonSettleNotify.proto
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16
proto/DungeonSettleNotify.proto
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@@ -0,0 +1,16 @@
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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import "ParamList.proto";
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import "StrengthenPointData.proto";
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message DungeonSettleNotify {
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uint32 dungeon_id = 1;
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bool is_success = 2;
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repeated uint32 fail_cond_list = 3;
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map<uint32, ParamList> settle_show = 4;
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uint32 close_time = 5;
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map<uint32, StrengthenPointData> strengthen_point_data_map = 6;
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uint32 result = 7;
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}
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7
proto/ParamList.proto
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7
proto/ParamList.proto
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@@ -0,0 +1,7 @@
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syntax = "proto3";
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option java_package = "emu.grasscutter.net.proto";
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message ParamList {
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repeated uint32 param_list_ = 1;
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}
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