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Implement passJumpDungeon. Make dungeons kick you out to the correct scene (#2366)
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@@ -439,7 +439,7 @@ public class World implements Iterable<Player> {
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}
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if (oldScene != null && newScene != oldScene) {
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newScene.setPrevScene(oldScene.getId());
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newScene.setPrevScenePoint(oldScene.getPrevScenePoint());
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oldScene.setDontDestroyWhenEmpty(false);
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}
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