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https://github.com/Grasscutters/Grasscutter.git
synced 2026-02-07 10:36:41 +01:00
Fix whitespace [skip actions]
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@@ -36,7 +36,7 @@ public class FurnitureManager extends BasePlayerManager {
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public synchronized boolean unlockFurnitureOrSuite(GameItem useItem) {
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ItemUseOp itemUseOp = useItem.getItemData().getItemUse().get(0).getUseOp();
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// Check
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if (itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_SUITE && itemUseOp != ItemUseOp.ITEM_USE_UNLOCK_FURNITURE_FORMULA) {
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return false;
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@@ -54,36 +54,36 @@ public class BlossomActivity {
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challengeTriggers.add(new KillMonsterTrigger());
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//this.challengeTriggers.add(new InTimeTrigger());
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}
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public WorldChallenge getChallenge(){
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public WorldChallenge getChallenge() {
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return this.challenge;
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}
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public void setMonsters(List<EntityMonster> monsters) {
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this.activeMonsters.clear();
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this.activeMonsters.addAll(monsters);
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for(EntityMonster monster : monsters){
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for (EntityMonster monster : monsters) {
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monster.setGroupId(this.tempSceneGroup.id);
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}
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}
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public int getAliveMonstersCount(){
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public int getAliveMonstersCount() {
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int count=0;
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for(EntityMonster monster: activeMonsters) {
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if(monster.isAlive()){
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for (EntityMonster monster: activeMonsters) {
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if (monster.isAlive()) {
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count++;
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}
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}
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return count;
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}
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public boolean getPass(){
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public boolean getPass() {
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return pass;
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}
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public void start(){
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public void start() {
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challenge.start();
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}
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public void onTick() {
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Scene scene = gadget.getScene();
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Position pos = gadget.getPosition();
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if(getAliveMonstersCount() <= 2){
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if(generatedCount<goal){
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if (getAliveMonstersCount() <= 2) {
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if (generatedCount<goal) {
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step++;
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WorldLevelData worldLevelData = GameData.getWorldLevelDataMap().get(worldLevel);
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@@ -94,7 +94,7 @@ public class BlossomActivity {
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List<EntityMonster> newMonsters = new ArrayList<>();
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int willSpawn = Utils.randomRange(3,5);
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if(generatedCount+willSpawn>goal){
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if (generatedCount+willSpawn>goal) {
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willSpawn = goal - generatedCount;
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}
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generatedCount+=willSpawn;
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@@ -106,19 +106,19 @@ public class BlossomActivity {
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newMonsters.add(entity);
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}
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setMonsters(newMonsters);
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}else{
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if(getAliveMonstersCount() == 0) {
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}else {
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if (getAliveMonstersCount() == 0) {
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this.pass = true;
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this.challenge.done();
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}
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}
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}
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}
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public EntityGadget getGadget(){
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public EntityGadget getGadget() {
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return gadget;
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}
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public EntityGadget getChest(){
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if(chest==null) {
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public EntityGadget getChest() {
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if (chest==null) {
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EntityGadget rewardGadget = new EntityGadget(gadget.getScene(), BLOOMING_GADGET_ID, gadget.getPosition());
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SceneGadget metaGadget = new SceneGadget();
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metaGadget.boss_chest = new SceneBossChest();
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@@ -37,10 +37,10 @@ public class BlossomManager {
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private final List<SpawnDataEntry> blossomConsumed = new ArrayList<>();
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public void onTick(){
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synchronized (blossomActivities){
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public void onTick() {
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synchronized (blossomActivities) {
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var it = blossomActivities.iterator();
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while(it.hasNext()){
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while (it.hasNext()) {
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var active = it.next();
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active.onTick();
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if (active.getPass()) {
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@@ -54,24 +54,24 @@ public class BlossomManager {
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}
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}
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public void recycleGadgetEntity(List<GameEntity> entities){
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for(var entity : entities){
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if(entity instanceof EntityGadget gadget){
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public void recycleGadgetEntity(List<GameEntity> entities) {
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for (var entity : entities) {
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if (entity instanceof EntityGadget gadget) {
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createdEntity.remove(gadget);
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}
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}
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notifyIcon();
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}
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public void initBlossom(EntityGadget gadget){
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if(createdEntity.contains(gadget)){
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public void initBlossom(EntityGadget gadget) {
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if (createdEntity.contains(gadget)) {
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return;
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}
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if(blossomConsumed.contains(gadget.getSpawnEntry())){
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if (blossomConsumed.contains(gadget.getSpawnEntry())) {
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return;
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}
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var id = gadget.getGadgetId();
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if(BlossomType.valueOf(id)==null){
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if (BlossomType.valueOf(id)==null) {
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return;
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}
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gadget.buildContent();
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@@ -91,19 +91,19 @@ public class BlossomManager {
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int volume=0;
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IntList monsters = new IntArrayList();
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while(true){
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while (true) {
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var remain = GameDepot.getBlossomConfig().getMonsterFightingVolume() - volume;
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if(remain<=0){
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if (remain<=0) {
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break;
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}
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var rand = Utils.randomRange(1,100);
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if(rand>85 && remain>=50){//15% ,generate strong monster
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if (rand>85 && remain>=50) {//15% ,generate strong monster
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monsters.addAll(getRandomMonstersID(2,1));
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volume+=50;
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}else if(rand>50 && remain>=20) {//35% ,generate normal monster
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}else if (rand>50 && remain>=20) {//35% ,generate normal monster
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monsters.addAll(getRandomMonstersID(1,1));
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volume+=20;
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}else{//50% ,generate weak monster
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}else {//50% ,generate weak monster
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monsters.addAll(getRandomMonstersID(0,1));
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volume+=10;
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}
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@@ -155,7 +155,7 @@ public class BlossomManager {
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scene.broadcastPacket(new PacketBlossomBriefInfoNotify(blossoms));
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}
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public int getWorldLevel(){
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public int getWorldLevel() {
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return scene.getWorld().getWorldLevel();
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}
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@@ -226,10 +226,10 @@ public class BlossomManager {
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return null;
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}
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public static IntList getRandomMonstersID(int difficulty,int count){
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public static IntList getRandomMonstersID(int difficulty,int count) {
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IntList result = new IntArrayList();
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List<Integer> monsters = GameDepot.getBlossomConfig().getMonsterIdsPerDifficulty().get(difficulty);
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for(int i=0; i<count; i++){
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for (int i=0; i<count; i++) {
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result.add((int) monsters.get(Utils.randomRange(0, monsters.size()-1)));
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}
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return result;
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