Added more server debug options (#1444)

Original commits:

* Added more server debug options

* made server debug code prettier

* fixed initialization bug

* Enables logging of packets contained in UnionCmdNotify, when debug level is WHITELIST or BLACKLIST
This commit is contained in:
akatatsu27
2022-07-08 20:31:29 +03:00
committed by GitHub
parent 9033c966d8
commit c79ca3028f
4 changed files with 70 additions and 33 deletions

View File

@@ -1,11 +1,15 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.UnionCmdNotifyOuterClass.UnionCmdNotify;
import emu.grasscutter.net.proto.UnionCmdOuterClass.UnionCmd;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.Grasscutter.ServerDebugMode;
import static emu.grasscutter.Configuration.SERVER;
@Opcodes(PacketOpcodes.UnionCmdNotify)
public class HandlerUnionCmdNotify extends PacketHandler {
@@ -13,13 +17,21 @@ public class HandlerUnionCmdNotify extends PacketHandler {
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
UnionCmdNotify req = UnionCmdNotify.parseFrom(payload);
for (UnionCmd cmd : req.getCmdListList()) {
session.getServer().getPacketHandler().handle(session, cmd.getMessageId(), EMPTY_BYTE_ARRAY, cmd.getBody().toByteArray());
int cmdOpcode = cmd.getMessageId();
byte[] cmdPayload = cmd.getBody().toByteArray();
if(Grasscutter.config.server.debugLevel == ServerDebugMode.WHITELIST && SERVER.DebugWhitelist.contains(cmd.getMessageId())) {
session.logPacket("RECV in Union", cmdOpcode, cmdPayload);
} else if (Grasscutter.config.server.debugLevel == ServerDebugMode.BLACKLIST && !SERVER.DebugBlacklist.contains(cmd.getMessageId())) {
session.logPacket("RECV in Union", cmdOpcode, cmdPayload);
}
//debugLevel ALL ignores UnionCmdNotify, so we will also ignore the contained opcodes
session.getServer().getPacketHandler().handle(session, cmd.getMessageId(), EMPTY_BYTE_ARRAY, cmd.getBody().toByteArray());
}
// Update
session.getPlayer().getCombatInvokeHandler().update(session.getPlayer());
session.getPlayer().getAbilityInvokeHandler().update(session.getPlayer());
// Handle attack results last
while (!session.getPlayer().getAttackResults().isEmpty()) {
session.getPlayer().getScene().handleAttack(session.getPlayer().getAttackResults().poll());