Choose Avatar & Enter Tower

This commit is contained in:
Akka
2022-05-06 14:10:23 +08:00
committed by Melledy
parent 93b3265d72
commit c912b8d857
13 changed files with 350 additions and 13 deletions

View File

@@ -1,12 +1,6 @@
package emu.grasscutter.game.player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import java.util.*;
import dev.morphia.annotations.Entity;
import dev.morphia.annotations.Transient;
@@ -59,7 +53,13 @@ public class TeamManager {
@Transient private final Set<EntityBaseGadget> gadgets;
@Transient private final IntSet teamResonances;
@Transient private final IntSet teamResonancesConfig;
private int useTemporarilyTeamIndex = -1;
/**
* Temporary Team for tower
*/
private List<TeamInfo> temporaryTeam;
public TeamManager() {
this.mpTeam = new TeamInfo();
this.avatars = new ArrayList<>();
@@ -125,6 +125,10 @@ public class TeamManager {
}
public TeamInfo getCurrentTeamInfo() {
if (useTemporarilyTeamIndex >= 0 &&
useTemporarilyTeamIndex < temporaryTeam.size()){
return temporaryTeam.get(useTemporarilyTeamIndex);
}
if (this.getPlayer().isInMultiplayer()) {
return this.getMpTeam();
}
@@ -352,7 +356,51 @@ public class TeamManager {
// Packet
this.updateTeamEntities(new PacketChangeMpTeamAvatarRsp(getPlayer(), teamInfo));
}
public void setupTemporaryTeam(List<List<Long>> guidList) {
var team = guidList.stream().map(list -> {
// Sanity checks
if (list.size() == 0 || list.size() > getMaxTeamSize()) {
return null;
}
// Set team data
LinkedHashSet<Avatar> newTeam = new LinkedHashSet<>();
for (int i = 0; i < list.size(); i++) {
Avatar avatar = getPlayer().getAvatars().getAvatarByGuid(list.get(i));
if (avatar == null || newTeam.contains(avatar)) {
// Should never happen
return null;
}
newTeam.add(avatar);
}
// convert to avatar ids
return newTeam.stream()
.map(Avatar::getAvatarId)
.toList();
})
.filter(Objects::nonNull)
.map(TeamInfo::new)
.toList();
this.temporaryTeam = team;
}
public void useTemporaryTeam(int index) {
this.useTemporarilyTeamIndex = index;
updateTeamEntities(null);
}
public void cleanTemporaryTeam() {
// check if using temporary team
if(useTemporarilyTeamIndex < 0){
return;
}
this.useTemporarilyTeamIndex = -1;
this.temporaryTeam = null;
updateTeamEntities(null);
}
public synchronized void setCurrentTeam(int teamId) {
//
if (getPlayer().isInMultiplayer()) {