Limit co-op teams to 4 avatars max total

This commit is contained in:
Melledy
2022-04-17 23:36:47 -07:00
parent 7925d1cda3
commit c919c9c9eb
3 changed files with 22 additions and 10 deletions

View File

@@ -28,7 +28,6 @@ import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityAppearNotify;
import emu.grasscutter.server.packet.send.PacketSceneEntityDisappearNotify;
import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
@@ -169,7 +168,7 @@ public class World implements Iterable<GenshinPlayer> {
player.setPeerId(this.getNextPeerId());
player.getTeamManager().setEntityId(getNextEntityId(EntityIdType.TEAM));
// TODO Update team of all players
// Setup team avatars
this.setupPlayerAvatars(player);
// Info packet for other players
@@ -212,18 +211,23 @@ public class World implements Iterable<GenshinPlayer> {
private void updatePlayerInfos(GenshinPlayer paramPlayer) {
for (GenshinPlayer player : getPlayers()) {
// Dont send packets if player is loading in
// Dont send packets if player is loading in and filter out joining player
if (!player.hasSentAvatarDataNotify() || player.getSceneLoadState().getValue() < SceneLoadState.INIT.getValue() || player == paramPlayer) {
continue;
}
// Update team of all players since max players has been changed - Probably not the best way to do it
if (this.isMultiplayer()) {
player.getTeamManager().getMpTeam().copyFrom(player.getTeamManager().getMpTeam(), player.getTeamManager().getMaxTeamSize());
player.getTeamManager().updateTeamEntities(null);
}
// World player info packets
player.getSession().send(new PacketWorldPlayerInfoNotify(this));
player.getSession().send(new PacketScenePlayerInfoNotify(this));
player.getSession().send(new PacketWorldPlayerRTTNotify(this));
// Team packets
player.getSession().send(new PacketSceneTeamUpdateNotify(player));
player.getSession().send(new PacketSyncTeamEntityNotify(player));
player.getSession().send(new PacketSyncScenePlayTeamEntityNotify(player));
}
@@ -283,6 +287,11 @@ public class World implements Iterable<GenshinPlayer> {
EntityAvatar entity = new EntityAvatar(this, player.getAvatars().getAvatarById(avatarId));
player.getTeamManager().getActiveTeam().add(entity);
}
// Limit character index in case its out of bounds
if (player.getTeamManager().getCurrentCharacterIndex() >= player.getTeamManager().getActiveTeam().size() || player.getTeamManager().getCurrentCharacterIndex() < 0) {
player.getTeamManager().setCurrentCharacterIndex(player.getTeamManager().getCurrentCharacterIndex() - 1);
}
}
private void removePlayerAvatars(GenshinPlayer player) {