Move weather from Scene to Player

This commit is contained in:
AnimeGitB
2022-06-23 02:32:38 +09:30
parent aa835ecac7
commit c9363ef5e5
4 changed files with 34 additions and 45 deletions

View File

@@ -5,6 +5,7 @@ import emu.grasscutter.GameConstants;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.PlayerLevelData;
import emu.grasscutter.data.excels.WeatherData;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.Account;
import emu.grasscutter.game.CoopRequest;
@@ -38,6 +39,7 @@ import emu.grasscutter.game.managers.mapmark.*;
import emu.grasscutter.game.managers.stamina.StaminaManager;
import emu.grasscutter.game.managers.SotSManager;
import emu.grasscutter.game.props.ActionReason;
import emu.grasscutter.game.props.ClimateType;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.props.SceneType;
import emu.grasscutter.game.quest.QuestManager;
@@ -71,6 +73,7 @@ import emu.grasscutter.utils.MessageHandler;
import emu.grasscutter.utils.Utils;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
import lombok.Getter;
import java.util.*;
import java.util.concurrent.LinkedBlockingQueue;
@@ -112,6 +115,8 @@ public class Player {
@Transient private int peerId;
@Transient private World world;
@Transient private Scene scene;
@Transient @Getter private int weatherId = 0;
@Transient @Getter private ClimateType climate = ClimateType.CLIMATE_SUNNY;
@Transient private GameSession session;
@Transient private AvatarStorage avatars;
@Transient private Inventory inventory;
@@ -140,8 +145,8 @@ public class Player {
private int regionId;
private int mainCharacterId;
private boolean godmode;
private boolean stamina;
private boolean moonCard;
private Date moonCardStartTime;
private int moonCardDuration;
@@ -324,6 +329,28 @@ public class Player {
this.scene = scene;
}
synchronized public void setClimate(ClimateType climate) {
this.climate = climate;
this.session.send(new PacketSceneAreaWeatherNotify(this));
}
synchronized public void setWeather(int weather) {
this.setWeather(weather, ClimateType.CLIMATE_NONE);
}
synchronized public void setWeather(int weatherId, ClimateType climate) {
// Lookup default climate for this weather
if (climate == ClimateType.CLIMATE_NONE) {
WeatherData w = GameData.getWeatherDataMap().get(weatherId);
if (w != null) {
climate = w.getDefaultClimate();
}
}
this.weatherId = weatherId;
this.climate = climate;
this.session.send(new PacketSceneAreaWeatherNotify(this));
}
public int getGmLevel() {
return 1;
}