feat: add ability to buy resin with primogems (#2104)

* feat: add ability to buy resin with primogems

* ResinManager#buy returns RetCode value
This commit is contained in:
hamusuke
2023-04-10 09:20:12 +09:00
committed by GitHub
parent 7254f55762
commit caf9521013
9 changed files with 1265 additions and 118 deletions

View File

@@ -0,0 +1,16 @@
package emu.grasscutter.server.packet.recv;
import emu.grasscutter.net.packet.Opcodes;
import emu.grasscutter.net.packet.PacketHandler;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.PacketBuyResinRsp;
@Opcodes(PacketOpcodes.BuyResinReq)
public class HandlerBuyResinReq extends PacketHandler {
@Override
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
var player = session.getPlayer();
session.send(new PacketBuyResinRsp(player, player.getResinManager().buy()));
}
}

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@@ -0,0 +1,18 @@
package emu.grasscutter.server.packet.send;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.net.packet.BasePacket;
import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.BuyResinRspOuterClass;
public class PacketBuyResinRsp extends BasePacket {
public PacketBuyResinRsp(Player player, int ret) {
super(PacketOpcodes.BuyResinRsp);
this.setData(BuyResinRspOuterClass.BuyResinRsp.newBuilder()
.setCurValue(player.getProperty(PlayerProperty.PROP_PLAYER_RESIN))
.setRetcode(ret)
.build());
}
}

View File

@@ -7,17 +7,16 @@ import emu.grasscutter.net.packet.PacketOpcodes;
import emu.grasscutter.net.proto.ResinChangeNotifyOuterClass.ResinChangeNotify;
public class PacketResinChangeNotify extends BasePacket {
public PacketResinChangeNotify(Player player) {
super(PacketOpcodes.ResinChangeNotify);
ResinChangeNotify proto = ResinChangeNotify.newBuilder()
.setCurValue(player.getProperty(PlayerProperty.PROP_PLAYER_RESIN))
.setNextAddTimestamp(player.getNextResinRefresh())
.build();
// ToDo: Add ability to buy resin with primogems, has to be included here.
this.setData(proto);
}
public PacketResinChangeNotify(Player player) {
super(PacketOpcodes.ResinChangeNotify);
ResinChangeNotify proto = ResinChangeNotify.newBuilder()
.setCurValue(player.getProperty(PlayerProperty.PROP_PLAYER_RESIN))
.setNextAddTimestamp(player.getNextResinRefresh())
.setCurBuyCount(player.getResinBuyCount())
.build();
this.setData(proto);
}
}