Move gadget/monster creation events to after they are spawned in scene

This commit is contained in:
Melledy
2022-05-19 00:36:38 -07:00
parent 512021b234
commit cd77fb90a3
5 changed files with 32 additions and 7 deletions

View File

@@ -109,6 +109,12 @@ public class EntityMonster extends GameEntity {
public void setPoseId(int poseId) {
this.poseId = poseId;
}
@Override
public void onCreate() {
// Lua event
getScene().getScriptManager().callEvent(EventType.EVENT_ANY_MONSTER_LIVE, new ScriptArgs(this.getConfigId()));
}
@Override
public void onDeath(int killerId) {