Format code [skip actions]

This commit is contained in:
github-actions
2023-11-17 04:58:02 +00:00
parent d8c3da8fcd
commit cdb0dc560a
6 changed files with 30 additions and 30 deletions

View File

@@ -83,12 +83,15 @@ public class EntityMonster extends GameEntity {
this.configEntityMonster = null;
}
if (this.configEntityMonster != null &&
this.configEntityMonster.getCombat() != null &&
this.configEntityMonster.getCombat().getSummon() != null &&
this.configEntityMonster.getCombat().getSummon().getSummonTags() != null) {
this.configEntityMonster.getCombat().getSummon().getSummonTags().forEach(
t -> this.summonTagMap.put(t.getSummonTag(), null));
if (this.configEntityMonster != null
&& this.configEntityMonster.getCombat() != null
&& this.configEntityMonster.getCombat().getSummon() != null
&& this.configEntityMonster.getCombat().getSummon().getSummonTags() != null) {
this.configEntityMonster
.getCombat()
.getSummon()
.getSummonTags()
.forEach(t -> this.summonTagMap.put(t.getSummonTag(), null));
}
// Monster weapon
@@ -408,13 +411,9 @@ public class EntityMonster extends GameEntity {
var data = this.getMonsterData();
var aiInfo =
SceneEntityAiInfo.newBuilder()
.setIsAiOpen(true)
.setBornPos(this.getBornPos().toProto());
SceneEntityAiInfo.newBuilder().setIsAiOpen(true).setBornPos(this.getBornPos().toProto());
if (ownerEntityId != 0) {
aiInfo.setServantInfo(
ServantInfo.newBuilder()
.setMasterEntityId(ownerEntityId));
aiInfo.setServantInfo(ServantInfo.newBuilder().setMasterEntityId(ownerEntityId));
}
var authority =

View File

@@ -1,6 +1,5 @@
package emu.grasscutter.game.entity;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.binout.*;
import emu.grasscutter.game.ability.*;
@@ -122,8 +121,9 @@ public abstract class GameEntity {
public void onAddAbilityModifier(AbilityModifier data) {
// Set limbo state (invulnerability at a certain HP threshold)
// if ability modifier calls for it
if (data.state == AbilityModifier.State.Limbo &&
data.properties != null && data.properties.Actor_HpThresholdRatio > .0f) {
if (data.state == AbilityModifier.State.Limbo
&& data.properties != null
&& data.properties.Actor_HpThresholdRatio > .0f) {
this.setLimbo(data.properties.Actor_HpThresholdRatio);
}
}
@@ -198,8 +198,8 @@ public abstract class GameEntity {
// Don't let entity die while in limbo.
effectiveDamage = curHp - 1;
}
}
else if (curHp != Float.POSITIVE_INFINITY && !lockHP || lockHP && curHp <= event.getDamage()) {
} else if (curHp != Float.POSITIVE_INFINITY && !lockHP
|| lockHP && curHp <= event.getDamage()) {
effectiveDamage = event.getDamage();
}