Random cleanups in the gameserver and player

This commit is contained in:
Melledy
2022-06-24 07:43:43 -07:00
parent a16bc72101
commit cdc23a0647
3 changed files with 14 additions and 70 deletions

View File

@@ -177,7 +177,7 @@ public class BattlePassManager {
// Take reward
if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE);
this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().isCycleRefresh());
mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
updatedMissions.add(mission);

View File

@@ -1483,10 +1483,6 @@ public class Player {
// Call quit event.
PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
//reset wood
getDeforestationManager().resetWood();
}catch (Throwable e){
e.printStackTrace();
Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());