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Random cleanups in the gameserver and player
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@@ -177,7 +177,7 @@ public class BattlePassManager {
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// Take reward
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if (mission.getStatus() == BattlePassMissionStatus.MISSION_STATUS_FINISHED) {
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this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().getRefreshType() == BattlePassMissionRefreshType.BATTLE_PASS_MISSION_REFRESH_CYCLE_CROSS_SCHEDULE);
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this.addPointsDirectly(mission.getData().getAddPoint(), mission.getData().isCycleRefresh());
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mission.setStatus(BattlePassMissionStatus.MISSION_STATUS_POINT_TAKEN);
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updatedMissions.add(mission);
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@@ -1483,10 +1483,6 @@ public class Player {
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// Call quit event.
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PlayerQuitEvent event = new PlayerQuitEvent(this); event.call();
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//reset wood
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getDeforestationManager().resetWood();
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}catch (Throwable e){
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e.printStackTrace();
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Grasscutter.getLogger().warn("Player (UID {}) save failure", getUid());
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