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GenshinPlayer fix (for two issues) and updated sendmail with Magix's suggestions
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@@ -4,11 +4,12 @@ import emu.grasscutter.game.GenshinPlayer;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.packet.PacketOpcodes;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpReasonOuterClass.PlayerApplyEnterMpReason;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass;
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import emu.grasscutter.net.proto.PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify;
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public class PacketPlayerApplyEnterMpResultNotify extends GenshinPacket {
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public PacketPlayerApplyEnterMpResultNotify(GenshinPlayer target, boolean isAgreed, PlayerApplyEnterMpResultNotify.Reason reason) {
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public PacketPlayerApplyEnterMpResultNotify(GenshinPlayer target, boolean isAgreed, PlayerApplyEnterMpResultNotifyOuterClass.PlayerApplyEnterMpResultNotify.Reason reason) {
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super(PacketOpcodes.PlayerApplyEnterMpResultNotify);
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PlayerApplyEnterMpResultNotify proto = PlayerApplyEnterMpResultNotify.newBuilder()
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