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Add EntityDamageEvent and implementations
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package emu.grasscutter.server.event.entity;
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import emu.grasscutter.game.entity.GameEntity;
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import emu.grasscutter.server.event.Cancellable;
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import emu.grasscutter.server.event.types.EntityEvent;
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import javax.annotation.Nullable;
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public final class EntityDamageEvent extends EntityEvent implements Cancellable {
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private float damage;
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@Nullable private final GameEntity damager;
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public EntityDamageEvent(GameEntity entity, float damage, @Nullable GameEntity damager) {
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super(entity);
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this.damage = damage;
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this.damager = damager;
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}
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public float getDamage() {
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return this.damage;
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}
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public void setDamage(float damage) {
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this.damage = damage;
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}
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@Nullable
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public GameEntity getDamager() {
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return this.damager;
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}
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}
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