Move constant debug spam to trace

This commit is contained in:
KingRainbow44
2023-04-30 01:28:52 -04:00
parent 48dd1685a2
commit cf56d032de
4 changed files with 11 additions and 13 deletions

View File

@@ -356,7 +356,7 @@ public class QuestManager extends BasePlayerManager {
//QUEST_EXEC are handled directly by each subQuest
public void triggerEvent(QuestCond condType, String paramStr, int... params) {
Grasscutter.getLogger().debug("Trigger Event {}, {}, {}", condType, paramStr, params);
Grasscutter.getLogger().trace("Trigger Event {}, {}, {}", condType, paramStr, params);
var potentialQuests = GameData.getQuestDataByConditions(condType, params[0], paramStr);
if(potentialQuests == null){
return;
@@ -394,9 +394,7 @@ public class QuestManager extends BasePlayerManager {
}
public void triggerEvent(QuestContent condType, String paramStr, int... params) {
if (condType != QuestContent.QUEST_CONTENT_GAME_TIME_TICK)
Grasscutter.getLogger().debug("Trigger Event {}, {}, {}", condType, paramStr, params);
else Grasscutter.getLogger().trace("Trigger Event {}, {}, {}", condType, paramStr, params);
Grasscutter.getLogger().trace("Trigger Event {}, {}, {}", condType, paramStr, params);
List<GameMainQuest> checkMainQuests = this.getMainQuests().values().stream()
.filter(i -> i.getState() != ParentQuestState.PARENT_QUEST_STATE_FINISHED)