Fix double adding of avatar entities

This commit is contained in:
KingRainbow44
2023-04-30 20:58:31 -04:00
parent 3f51db47c4
commit d01ba08f26
3 changed files with 127 additions and 106 deletions

View File

@@ -9,7 +9,7 @@ import java.util.ArrayList;
import java.util.List;
@Entity
public class TeamInfo {
public final class TeamInfo {
private String name;
private final List<Integer> avatars;

View File

@@ -131,6 +131,30 @@ public final class TeamManager extends BasePlayerDataManager {
return avatars;
}
/**
* Returns the active team.
* If there are errors with the team, they can be fixed.
*
* @param fix If true, the team will be fixed.
* @return The active team.
*/
public List<EntityAvatar> getActiveTeam(boolean fix) {
if (!fix) return this.getActiveTeam();
// Remove duplicate avatars.
var avatars = this.getActiveTeam();
var avatarIds = new HashSet<Long>();
for (var entityAvatar : new ArrayList<>(avatars)) {
if (avatarIds.contains(entityAvatar.getAvatar().getGuid())) {
avatars.remove(entityAvatar);
} else {
avatarIds.add(entityAvatar.getAvatar().getGuid());
}
}
return avatars; // Return the fixed team.
}
public EntityAvatar getCurrentAvatarEntity() {
if (this.currentCharacterIndex >= this.getActiveTeam().size()) {
this.currentCharacterIndex = 0; // Reset to the first character.
@@ -557,8 +581,6 @@ public final class TeamManager extends BasePlayerDataManager {
} else {
// Restores all avatars from the player's avatar storage.
// If the avatar is already in the team, it will not be added.
// TODO: Fix order in which avatars are added.
// Currently, they are added from last to first.
var avatars = this.getCurrentTeamInfo().getAvatars();
for (var index = 0; index < avatars.size(); index++) {
var avatar = avatars.get(index);
@@ -804,7 +826,7 @@ public final class TeamManager extends BasePlayerDataManager {
// return;
// }
// }
player
this.getPlayer()
.getStaminaManager()
.stopSustainedStaminaHandler(); // prevent drowning immediately after respawn
@@ -813,7 +835,7 @@ public final class TeamManager extends BasePlayerDataManager {
entity.setFightProperty(
FightProperty.FIGHT_PROP_CUR_HP,
entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP) * .4f);
player.getSatiationManager().removeSatiationDirectly(entity.getAvatar(), 15000);
this.getPlayer().getSatiationManager().removeSatiationDirectly(entity.getAvatar(), 15000);
this.getPlayer()
.sendPacket(
new PacketAvatarFightPropUpdateNotify(
@@ -829,10 +851,10 @@ public final class TeamManager extends BasePlayerDataManager {
this.getPlayer(),
EnterType.ENTER_TYPE_SELF,
EnterReason.Revival,
player.getSceneId(),
getRespawnPosition()));
player.getPosition().set(getRespawnPosition());
} catch (Exception e) {
this.getPlayer().getSceneId(),
this.getRespawnPosition()));
this.getPlayer().getPosition().set(this.getRespawnPosition());
} catch (Exception ignored) {
this.getPlayer()
.sendPacket(
new PacketPlayerEnterSceneNotify(
@@ -841,7 +863,7 @@ public final class TeamManager extends BasePlayerDataManager {
EnterReason.Revival,
3,
GameConstants.START_POSITION));
player
this.getPlayer()
.getPosition()
.set(GameConstants.START_POSITION); // If something goes wrong, the resurrection is here
}

View File

@@ -8,7 +8,6 @@ import emu.grasscutter.net.proto.SceneTeamAvatarOuterClass.SceneTeamAvatar;
import emu.grasscutter.net.proto.SceneTeamUpdateNotifyOuterClass.SceneTeamUpdateNotify;
public class PacketSceneTeamUpdateNotify extends BasePacket {
public PacketSceneTeamUpdateNotify(Player player) {
super(PacketOpcodes.SceneTeamUpdateNotify);
@@ -16,7 +15,7 @@ public class PacketSceneTeamUpdateNotify extends BasePacket {
.setIsInMp(player.getWorld().isMultiplayer());
for (var p : player.getWorld().getPlayers()) {
for (var entityAvatar : p.getTeamManager().getActiveTeam()) {
for (var entityAvatar : p.getTeamManager().getActiveTeam(true)) {
var avatarProto =
SceneTeamAvatar.newBuilder()
.setPlayerUid(p.getUid())