Read Open States from Excels (#1557)

* Make sure we never access PlayerOpenStateManager::map directly.

* Read OpenStates from excels.

* Add defaultState

* Replace hardcoded open states with the ones read from excels.

* Don't send change notify when unlocking on login.

* Add open state blacklist for default unlocks.

* Add a way to temporarily set open states for dev

* Remove old OpenState.java

* Fix UnlockAllCommand

* Change condType to an enum.
This commit is contained in:
GanyusLeftHorn
2022-07-24 09:12:07 +02:00
committed by GitHub
parent 89717f3c15
commit d0edd39465
10 changed files with 260 additions and 154 deletions

View File

@@ -9,6 +9,7 @@ import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.PlayerProperty;
import emu.grasscutter.game.tower.TowerLevelRecord;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
@Command(label = "setProp", aliases = {"prop"}, usage = {"<prop> <value>"}, permission = "player.setprop", permissionTargeted = "player.setprop.others")
public final class SetPropCommand implements CommandHandler {
@@ -19,7 +20,9 @@ public final class SetPropCommand implements CommandHandler {
BP_LEVEL,
GOD_MODE,
NO_STAMINA,
UNLIMITED_ENERGY
UNLIMITED_ENERGY,
SET_OPENSTATE,
UNSET_OPENSTATE
}
static class Prop {
@@ -90,6 +93,14 @@ public final class SetPropCommand implements CommandHandler {
Prop unlimitedenergy = new Prop("unlimitedenergy", PseudoProp.UNLIMITED_ENERGY);
this.props.put("unlimitedenergy", unlimitedenergy);
this.props.put("ue", unlimitedenergy);
Prop setopenstate = new Prop("setopenstate", PseudoProp.SET_OPENSTATE);
this.props.put("setopenstate", setopenstate);
this.props.put("so", setopenstate);
Prop unsetopenstate = new Prop("unsetopenstate", PseudoProp.UNSET_OPENSTATE);
this.props.put("unsetopenstate", unsetopenstate);
this.props.put("uo", unsetopenstate);
}
@Override
@@ -126,6 +137,8 @@ public final class SetPropCommand implements CommandHandler {
case BP_LEVEL -> targetPlayer.getBattlePassManager().setLevel(value);
case TOWER_LEVEL -> this.setTowerLevel(sender, targetPlayer, value);
case GOD_MODE, NO_STAMINA, UNLIMITED_ENERGY -> this.setBool(sender, targetPlayer, prop.pseudoProp, value);
case SET_OPENSTATE -> this.setOpenState(targetPlayer, value, 1);
case UNSET_OPENSTATE -> this.setOpenState(targetPlayer, value, 0);
default -> targetPlayer.setProperty(prop.prop, value);
};
@@ -202,4 +215,9 @@ public final class SetPropCommand implements CommandHandler {
}
return true;
}
private boolean setOpenState(Player targetPlayer, int state, int value) {
targetPlayer.sendPacket(new PacketOpenStateChangeNotify(state, value));
return true;
}
}

View File

@@ -2,8 +2,9 @@ package emu.grasscutter.command.commands;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.props.OpenState;
import emu.grasscutter.game.player.PlayerOpenStateManager;
import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
import java.util.HashMap;
@@ -18,13 +19,16 @@ public final class UnlockAllCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
Map<Integer, Integer> changed = new HashMap<>();
for (OpenState state : OpenState.values()) {
if (state == OpenState.OPEN_STATE_NONE || state == OpenState.OPEN_STATE_LIMIT_REGION_GLOBAL) continue;
if (targetPlayer.getOpenStateManager().getOpenStateMap().getOrDefault(state.getValue(), 0) == 0) {
targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getValue(), 1);
changed.put(state.getValue(), 1);
for (var state : GameData.getOpenStateList()) {
// Don't unlock blacklisted open states.
if (PlayerOpenStateManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
continue;
}
if (targetPlayer.getOpenStateManager().getOpenState(state.getId()) == 0) {
targetPlayer.getOpenStateManager().getOpenStateMap().put(state.getId(), 1);
changed.put(state.getId(), 1);
}
}