mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-12-17 17:34:39 +01:00
Read Open States from Excels (#1557)
* Make sure we never access PlayerOpenStateManager::map directly. * Read OpenStates from excels. * Add defaultState * Replace hardcoded open states with the ones read from excels. * Don't send change notify when unlocking on login. * Add open state blacklist for default unlocks. * Add a way to temporarily set open states for dev * Remove old OpenState.java * Fix UnlockAllCommand * Change condType to an enum.
This commit is contained in:
@@ -109,10 +109,13 @@ public class GameData {
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@Getter private static final Int2ObjectMap<PersonalLineData> personalLineDataMap = new Int2ObjectOpenHashMap<>();
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@Getter private static final Int2ObjectMap<ChapterData> chapterDataMap = new Int2ObjectOpenHashMap<>();
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@Getter private static final Int2ObjectMap<OpenStateData> openStateDataMap = new Int2ObjectOpenHashMap<>();
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// Cache
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private static Map<Integer, List<Integer>> fetters = new HashMap<>();
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private static Map<Integer, List<ShopGoodsData>> shopGoods = new HashMap<>();
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private static final IntList scenePointIdList = new IntArrayList();
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@Getter private static final List<OpenStateData> openStateList = new ArrayList<>();
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public static Int2ObjectMap<?> getMapByResourceDef(Class<?> resourceDefinition) {
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Int2ObjectMap<?> map = null;
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238
src/main/java/emu/grasscutter/data/excels/OpenStateData.java
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238
src/main/java/emu/grasscutter/data/excels/OpenStateData.java
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@@ -0,0 +1,238 @@
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package emu.grasscutter.data.excels;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import lombok.AccessLevel;
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import lombok.Getter;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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@ResourceType(name = "OpenStateConfigData.json", loadPriority = ResourceType.LoadPriority.HIGHEST)
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public class OpenStateData extends GameResource {
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private int id;
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@Getter private boolean defaultState;
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@Getter private boolean allowClientOpen;
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@Getter private int systemOpenUiId;
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@Getter private List<OpenStateCond> cond;
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public static class OpenStateCond {
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@Getter private OpenStateCondType condType;
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@Getter private int param;
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@Getter private int param2;
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}
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public static enum OpenStateCondType {
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OPEN_STATE_COND_PLAYER_LEVEL,
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OPEN_STATE_COND_QUEST,
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OPEN_STATE_OFFERING_LEVEL,
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OPEN_STATE_CITY_REPUTATION_LEVEL,
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OPEN_STATE_COND_PARENT_QUEST;
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}
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@Override
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public int getId() {
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return this.id;
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}
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@Override
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public void onLoad() {
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// Add this open state to the global list.
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GameData.getOpenStateList().add(this);
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// Clean up cond.
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List<OpenStateCond> cleanedConds = new ArrayList<>();
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for (var c : this.cond) {
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if (c.getCondType() != null) {
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cleanedConds.add(c);
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}
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}
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this.cond = cleanedConds;
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}
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}
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/* Open state names for documentation:
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OPEN_STATE_NONE (0),
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OPEN_STATE_PAIMON (1),
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OPEN_STATE_PAIMON_NAVIGATION (2),
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OPEN_STATE_AVATAR_PROMOTE (3),
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OPEN_STATE_AVATAR_TALENT (4),
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OPEN_STATE_WEAPON_PROMOTE (5),
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OPEN_STATE_WEAPON_AWAKEN (6),
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OPEN_STATE_QUEST_REMIND (7),
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OPEN_STATE_GAME_GUIDE (8),
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OPEN_STATE_COOK (9),
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OPEN_STATE_WEAPON_UPGRADE (10),
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OPEN_STATE_RELIQUARY_UPGRADE (11),
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OPEN_STATE_RELIQUARY_PROMOTE (12),
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OPEN_STATE_WEAPON_PROMOTE_GUIDE (13),
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OPEN_STATE_WEAPON_CHANGE_GUIDE (14),
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OPEN_STATE_PLAYER_LVUP_GUIDE (15),
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OPEN_STATE_FRESHMAN_GUIDE (16),
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OPEN_STATE_SKIP_FRESHMAN_GUIDE (17),
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OPEN_STATE_GUIDE_MOVE_CAMERA (18),
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OPEN_STATE_GUIDE_SCALE_CAMERA (19),
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OPEN_STATE_GUIDE_KEYBOARD (20),
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OPEN_STATE_GUIDE_MOVE (21),
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OPEN_STATE_GUIDE_JUMP (22),
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OPEN_STATE_GUIDE_SPRINT (23),
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OPEN_STATE_GUIDE_MAP (24),
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OPEN_STATE_GUIDE_ATTACK (25),
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OPEN_STATE_GUIDE_FLY (26),
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OPEN_STATE_GUIDE_TALENT (27),
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OPEN_STATE_GUIDE_RELIC (28),
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OPEN_STATE_GUIDE_RELIC_PROM (29),
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OPEN_STATE_COMBINE (30),
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OPEN_STATE_GACHA (31),
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OPEN_STATE_GUIDE_GACHA (32),
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OPEN_STATE_GUIDE_TEAM (33),
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OPEN_STATE_GUIDE_PROUD (34),
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OPEN_STATE_GUIDE_AVATAR_PROMOTE (35),
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OPEN_STATE_GUIDE_ADVENTURE_CARD (36),
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OPEN_STATE_FORGE (37),
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OPEN_STATE_GUIDE_BAG (38),
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OPEN_STATE_EXPEDITION (39),
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OPEN_STATE_GUIDE_ADVENTURE_DAILYTASK (40),
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OPEN_STATE_GUIDE_ADVENTURE_DUNGEON (41),
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OPEN_STATE_TOWER (42),
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OPEN_STATE_WORLD_STAMINA (43),
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OPEN_STATE_TOWER_FIRST_ENTER (44),
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OPEN_STATE_RESIN (45),
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OPEN_STATE_LIMIT_REGION_FRESHMEAT (47),
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OPEN_STATE_LIMIT_REGION_GLOBAL (48),
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OPEN_STATE_MULTIPLAYER (49),
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OPEN_STATE_GUIDE_MOUSEPC (50),
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OPEN_STATE_GUIDE_MULTIPLAYER (51),
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OPEN_STATE_GUIDE_DUNGEONREWARD (52),
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OPEN_STATE_GUIDE_BLOSSOM (53),
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OPEN_STATE_AVATAR_FASHION (54),
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OPEN_STATE_PHOTOGRAPH (55),
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OPEN_STATE_GUIDE_KSLQUEST (56),
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OPEN_STATE_PERSONAL_LINE (57, 26),
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OPEN_STATE_GUIDE_PERSONAL_LINE (58),
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OPEN_STATE_GUIDE_APPEARANCE (59),
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OPEN_STATE_GUIDE_PROCESS (60),
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OPEN_STATE_GUIDE_PERSONAL_LINE_KEY (61),
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OPEN_STATE_GUIDE_WIDGET (62),
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OPEN_STATE_GUIDE_ACTIVITY_SKILL_ASTER (63),
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OPEN_STATE_GUIDE_COLDCLIMATE (64),
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OPEN_STATE_DERIVATIVE_MALL (65),
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OPEN_STATE_GUIDE_EXITMULTIPLAYER (66),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD (67),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_REBUILD (68),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_CARD (69),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MONSTER (70),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MISSION_CHECK (71),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_BUILD_SELECT (72),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_CHALLENGE_START (73),
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OPEN_STATE_GUIDE_CONVERT (74),
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OPEN_STATE_GUIDE_THEATREMACHANICUS_MULTIPLAYER (75),
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OPEN_STATE_GUIDE_COOP_TASK (76),
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OPEN_STATE_GUIDE_HOMEWORLD_ADEPTIABODE (77),
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OPEN_STATE_GUIDE_HOMEWORLD_DEPLOY (78),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP (79),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION (80),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER (81),
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OPEN_STATE_GUIDE_HIDEANDSEEK_SKILL (82),
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OPEN_STATE_GUIDE_HOMEWORLD_MAPLIST (83),
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OPEN_STATE_GUIDE_RELICRESOLVE (84),
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OPEN_STATE_GUIDE_GGUIDE (85),
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OPEN_STATE_GUIDE_GGUIDE_HINT (86),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_EQUIP_V2 (87),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_MP_SOLUTION_V2 (88),
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OPEN_STATE_GUIDE_CHANNELLERSLAB_POWER_V2 (89),
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OPEN_STATE_GUIDE_QUICK_TEAMMEMBERCHANGE (90),
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OPEN_STATE_GGUIDE_FIRSTSHOW (91),
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OPEN_STATE_GGUIDE_MAINPAGE_ENTRY_DISAPPEAR (92),
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OPEN_STATE_CITY_REPUATION_MENGDE (800),
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OPEN_STATE_CITY_REPUATION_LIYUE (801),
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OPEN_STATE_CITY_REPUATION_UI_HINT (802),
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OPEN_STATE_CITY_REPUATION_INAZUMA (803),
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OPEN_STATE_SHOP_TYPE_MALL (900),
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OPEN_STATE_SHOP_TYPE_RECOMMANDED (901),
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OPEN_STATE_SHOP_TYPE_GENESISCRYSTAL (902),
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OPEN_STATE_SHOP_TYPE_GIFTPACKAGE (903),
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OPEN_STATE_SHOP_TYPE_PAIMON (1001),
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OPEN_STATE_SHOP_TYPE_CITY (1002),
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OPEN_STATE_SHOP_TYPE_BLACKSMITH (1003),
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OPEN_STATE_SHOP_TYPE_GROCERY (1004),
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OPEN_STATE_SHOP_TYPE_FOOD (1005),
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OPEN_STATE_SHOP_TYPE_SEA_LAMP (1006),
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OPEN_STATE_SHOP_TYPE_VIRTUAL_SHOP (1007),
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OPEN_STATE_SHOP_TYPE_LIYUE_GROCERY (1008),
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OPEN_STATE_SHOP_TYPE_LIYUE_SOUVENIR (1009),
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OPEN_STATE_SHOP_TYPE_LIYUE_RESTAURANT (1010),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR (1011),
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OPEN_STATE_SHOP_TYPE_NPC_TOMOKI (1012),
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OPEN_STATE_SHOP_TYPE_INAZUMA_SOUVENIR_BLACK_BAR (1013),
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OPEN_ADVENTURE_MANUAL (1100),
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OPEN_ADVENTURE_MANUAL_CITY_MENGDE (1101),
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OPEN_ADVENTURE_MANUAL_CITY_LIYUE (1102),
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OPEN_ADVENTURE_MANUAL_MONSTER (1103),
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OPEN_ADVENTURE_MANUAL_BOSS_DUNGEON (1104),
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OPEN_STATE_ACTIVITY_SEALAMP (1200),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB2 (1201),
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OPEN_STATE_ACTIVITY_SEALAMP_TAB3 (1202),
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OPEN_STATE_BATTLE_PASS (1300),
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OPEN_STATE_BATTLE_PASS_ENTRY (1301),
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OPEN_STATE_ACTIVITY_CRUCIBLE (1400),
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_OPEN (1401),
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OPEN_STATE_ACTIVITY_NEWBEEBOUNS_CLOSE (1402),
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OPEN_STATE_ACTIVITY_ENTRY_OPEN (1403),
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OPEN_STATE_MENGDE_INFUSEDCRYSTAL (1404),
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OPEN_STATE_LIYUE_INFUSEDCRYSTAL (1405),
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OPEN_STATE_SNOW_MOUNTAIN_ELDER_TREE (1406),
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OPEN_STATE_MIRACLE_RING (1407),
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OPEN_STATE_COOP_LINE (1408),
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OPEN_STATE_INAZUMA_INFUSEDCRYSTAL (1409),
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OPEN_STATE_FISH (1410),
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OPEN_STATE_GUIDE_SUMO_TEAM_SKILL (1411),
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OPEN_STATE_GUIDE_FISH_RECIPE (1412),
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OPEN_STATE_HOME (1500),
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OPEN_STATE_ACTIVITY_HOMEWORLD (1501),
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OPEN_STATE_ADEPTIABODE (1502),
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OPEN_STATE_HOME_AVATAR (1503),
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OPEN_STATE_HOME_EDIT (1504),
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OPEN_STATE_HOME_EDIT_TIPS (1505),
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OPEN_STATE_RELIQUARY_DECOMPOSE (1600),
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OPEN_STATE_ACTIVITY_H5 (1700),
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OPEN_STATE_ORAIONOKAMI (2000),
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OPEN_STATE_GUIDE_CHESS_MISSION_CHECK (2001),
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OPEN_STATE_GUIDE_CHESS_BUILD (2002),
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OPEN_STATE_GUIDE_CHESS_WIND_TOWER_CIRCLE (2003),
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OPEN_STATE_GUIDE_CHESS_CARD_SELECT (2004),
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OPEN_STATE_INAZUMA_MAINQUEST_FINISHED (2005),
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OPEN_STATE_PAIMON_LVINFO (2100),
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OPEN_STATE_TELEPORT_HUD (2101),
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OPEN_STATE_GUIDE_MAP_UNLOCK (2102),
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OPEN_STATE_GUIDE_PAIMON_LVINFO (2103),
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OPEN_STATE_GUIDE_AMBORTRANSPORT (2104),
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OPEN_STATE_GUIDE_FLY_SECOND (2105),
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OPEN_STATE_GUIDE_KAEYA_CLUE (2106),
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OPEN_STATE_CAPTURE_CODEX (2107),
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OPEN_STATE_ACTIVITY_FISH_OPEN (2200),
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OPEN_STATE_ACTIVITY_FISH_CLOSE (2201),
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OPEN_STATE_GUIDE_ROGUE_MAP (2205),
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OPEN_STATE_GUIDE_ROGUE_RUNE (2206),
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OPEN_STATE_GUIDE_BARTENDER_FORMULA (2210),
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OPEN_STATE_GUIDE_BARTENDER_MIX (2211),
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OPEN_STATE_GUIDE_BARTENDER_CUP (2212),
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OPEN_STATE_GUIDE_MAIL_FAVORITES (2400),
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OPEN_STATE_GUIDE_POTION_CONFIGURE (2401),
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OPEN_STATE_GUIDE_LANV2_FIREWORK (2402),
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OPEN_STATE_LOADINGTIPS_ENKANOMIYA (2403),
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OPEN_STATE_MICHIAE_CASKET (2500),
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OPEN_STATE_MAIL_COLLECT_UNLOCK_RED_POINT (2501),
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OPEN_STATE_LUMEN_STONE (2600),
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OPEN_STATE_GUIDE_CRYSTALLINK_BUFF (2601),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3 (2700),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_REAL_TIME_EDIT (2701),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_TIMELINE_EDIT (2702),
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OPEN_STATE_GUIDE_MUSIC_GAME_V3_SETTING (2703),
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OPEN_STATE_GUIDE_ROBOTGACHA (2704),
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OPEN_STATE_GUIDE_FRAGILE_RESIN (2800),
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OPEN_ADVENTURE_MANUAL_EDUCATION (2801);
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*/
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Reference in New Issue
Block a user