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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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13
src/main/java/emu/grasscutter/data/binout/AbilityData.java
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src/main/java/emu/grasscutter/data/binout/AbilityData.java
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package emu.grasscutter.data.binout;
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import java.util.Map;
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public class AbilityData {
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public String abilityName;
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public Map<String, AbilityModifier> modifiers;
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public boolean isDynamicAbility;
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public Map<String, Float> abilitySpecials;
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// abilityMixins
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// onAbilityStart
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// onKill
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}
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