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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
This commit is contained in:
@@ -1,44 +1,98 @@
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package emu.grasscutter.data.binout;
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import java.util.Map;
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import java.io.Serializable;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.data.common.DynamicFloat;
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public class AbilityModifier implements Serializable {
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private static final long serialVersionUID = -2001232313615923575L;
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private static final long serialVersionUID = -2001232313615923575L;
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@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
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public AbilityModifierAction[] onAdded;
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@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
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public AbilityModifierAction[] onThinkInterval;
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public AbilityModifierAction[] onRemoved;
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@SerializedName(value="onAdded", alternate={"KCICDEJLIJD"})
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public AbilityModifierAction[] onAdded;
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@SerializedName(value="onThinkInterval", alternate={"PBDDACFFPOE"})
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public AbilityModifierAction[] onThinkInterval;
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public AbilityModifierAction[] onRemoved;
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public DynamicFloat duration = DynamicFloat.ZERO;
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public static class AbilityConfigData {
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public AbilityData Default;
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}
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public static class AbilityData {
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public String abilityName;
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@SerializedName(value="modifiers", alternate={"HNEIEGHMLKH"})
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public Map<String, AbilityModifier> modifiers;
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}
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public static class AbilityModifierAction {
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public String $type;
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public AbilityModifierActionType type;
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public String target;
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public AbilityModifierValue amount;
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public AbilityModifierValue amountByTargetCurrentHPRatio;
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}
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public static class AbilityModifierValue {
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public boolean isFormula;
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public boolean isDynamic;
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public String dynamicKey;
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}
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public enum AbilityModifierActionType {
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HealHP, ApplyModifier, LoseHP;
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}
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public static class AbilityModifierAction {
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public enum Type {
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ActCameraRadialBlur, ActCameraShake, AddAvatarSkillInfo, AddChargeBarValue,
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AddClimateMeter, AddElementDurability, AddGlobalValue, AddGlobalValueToTarget,
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AddRegionalPlayVarValue, ApplyModifier, AttachAbilityStateResistance, AttachBulletAimPoint,
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AttachEffect, AttachEffectFirework, AttachElementTypeResistance, AttachModifier,
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AttachUIEffect, AvatarCameraParam, AvatarEnterCameraShot, AvatarEnterFocus,
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AvatarEnterViewBias, AvatarExitCameraShot, AvatarExitClimb, AvatarExitFocus,
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AvatarExitViewBias, AvatarShareCDSkillStart, AvatarSkillStart, BroadcastNeuronStimulate,
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CalcDvalinS04RebornPoint, CallLuaTask, ChangeEnviroWeather, ChangeFollowDampTime,
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ChangeGadgetUIInteractHint, ChangePlayMode, ChangeTag, ChangeUGCRayTag,
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ClearEndura, ClearGlobalPos, ClearGlobalValue, ClearLocalGadgets,
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ClearLockTarget, ClearPos, ConfigAbilityAction, ControlEmotion,
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CopyGlobalValue, CreateGadget, CreateMovingPlatform, CreateTile,
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DamageByAttackValue, DebugLog, DestroyTile, DoBlink,
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DoTileAction, DoWatcherSystemAction, DoWidgetSystemAction, DropSubfield,
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DummyAction, DungeonFogEffects, ElementAttachForActivityGacha, EnableAIStealthy,
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EnableAfterImage, EnableAvatarFlyStateTrail, EnableAvatarMoveOnWater, EnableBulletCollisionPluginTrigger,
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EnableGadgetIntee, EnableHeadControl, EnableHitBoxByName, EnableMainInterface,
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EnablePartControl, EnablePositionSynchronization, EnablePushColliderName, EnableRocketJump,
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EnableSceneTransformByName, EnterCameraLock, EntityDoSkill, EquipAffixStart,
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ExecuteGadgetLua, FireAISoundEvent, FireChargeBarEffect, FireEffect,
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FireEffectFirework, FireEffectForStorm, FireFishingEvent, FireHitEffect,
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FireSubEmitterEffect, FireUIEffect, FixedMonsterRushMove, ForceAirStateFly,
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ForceEnableShakeOffButton, GenerateElemBall, GetFightProperty, GetInteractIdToGlobalValue,
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GetPos, HealHP, HideUIBillBoard, IgnoreMoveColToRockCol,
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KillGadget, KillPlayEntity, KillSelf, KillServerGadget,
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LoseHP, ModifyAvatarSkillCD, ModifyVehicleSkillCD, PlayEmoSync,
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Predicated, PushDvalinS01Process, PushInterActionByConfigPath, PushPos,
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Randomed, ReTriggerAISkillInitialCD, RefreshUICombatBarLayout, RegisterAIActionPoint,
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ReleaseAIActionPoint, RemoveAvatarSkillInfo, RemoveModifier, RemoveModifierByAbilityStateResistanceID,
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RemoveServerBuff, RemoveUniqueModifier, RemoveVelocityForce, Repeated,
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ResetAIAttackTarget, ResetAIResistTauntLevel, ResetAIThreatBroadcastRange, ResetAnimatorTrigger,
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ReviveDeadAvatar, ReviveElemEnergy, ReviveStamina, SectorCityManeuver,
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SendEffectTrigger, SendEffectTriggerToLineEffect, SendEvtElectricCoreMoveEnterP1, SendEvtElectricCoreMoveInterrupt,
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ServerLuaCall, ServerLuaTriggerEvent, ServerMonsterLog, SetAIHitFeeling,
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SetAISkillCDAvailableNow, SetAISkillCDMultiplier, SetAISkillGCD, SetAnimatorBool,
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SetAnimatorFloat, SetAnimatorInt, SetAnimatorTrigger, SetAvatarCanShakeOff,
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SetAvatarHitBuckets, SetCanDieImmediately, SetChargeBarValue, SetDvalinS01FlyState,
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SetEmissionScaler, SetEntityScale, SetExtraAbilityEnable, SetExtraAbilityState,
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SetGlobalDir, SetGlobalPos, SetGlobalValue, SetGlobalValueByTargetDistance,
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SetGlobalValueToOverrideMap, SetKeepInAirVelocityForce, SetMaterialParamFloatByTransform, SetNeuronEnable,
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SetOverrideMapValue, SetPartControlTarget, SetPoseBool, SetPoseFloat,
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SetPoseInt, SetRandomOverrideMapValue, SetRegionalPlayVarValue, SetSelfAttackTarget,
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SetSkillAnchor, SetSpecialCamera, SetSurroundAnchor, SetSystemValueToOverrideMap,
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SetTargetNumToGlobalValue, SetUICombatBarAsh, SetUICombatBarSpark, SetVelocityIgnoreAirGY,
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SetWeaponAttachPointRealName, SetWeaponBindState, ShowExtraAbility, ShowProgressBarAction,
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ShowReminder, ShowScreenEffect, ShowTextMap, ShowUICombatBar,
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StartDither, SumTargetWeightToSelfGlobalValue, Summon, SyncToStageScript,
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TriggerAbility, TriggerAttackEvent, TriggerAttackTargetMapEvent, TriggerAudio,
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TriggerAuxWeaponTrans, TriggerBullet, TriggerCreateGadgetToEquipPart, TriggerDropEquipParts,
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TriggerFaceAnimation, TriggerGadgetInteractive, TriggerHideWeapon, TriggerSetCastShadow,
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TriggerSetPassThrough, TriggerSetRenderersEnable, TriggerSetShadowRamp, TriggerSetVisible,
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TriggerTaunt, TriggerThrowEquipPart, TriggerUGCGadgetMove, TryFindBlinkPoint,
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TryFindBlinkPointByBorn, TryTriggerPlatformStartMove, TurnDirection, TurnDirectionToPos,
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UpdateReactionDamage, UseSkillEliteSet, WidgetSkillStart;
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}
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@SerializedName("$type")
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public Type type;
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public String target;
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@SerializedName(value = "amount", alternate = "PDLLIFICICJ")
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public DynamicFloat amount = DynamicFloat.ZERO;
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public DynamicFloat amountByCasterAttackRatio = DynamicFloat.ZERO;
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public DynamicFloat amountByCasterCurrentHPRatio = DynamicFloat.ZERO;
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public DynamicFloat amountByCasterMaxHPRatio = DynamicFloat.ZERO;
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public DynamicFloat amountByGetDamage = DynamicFloat.ZERO;
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public DynamicFloat amountByTargetCurrentHPRatio = DynamicFloat.ZERO;
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public DynamicFloat amountByTargetMaxHPRatio = DynamicFloat.ZERO;
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@SerializedName(value = "ignoreAbilityProperty", alternate = "HHFGADCJJDI")
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public boolean ignoreAbilityProperty;
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public String modifierName;
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}
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//The following should be implemented into DynamicFloat if older resource formats need to be supported
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// public static class AbilityModifierValue {
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// public boolean isFormula;
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// public boolean isDynamic;
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// public String dynamicKey;
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// }
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}
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