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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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@@ -8,6 +8,8 @@ import it.unimi.dsi.fastutil.objects.Object2FloatMap;
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import lombok.val;
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public class DynamicFloat {
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public static DynamicFloat ZERO = new DynamicFloat(0f);
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public static class StackOp {
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enum Op {CONSTANT, KEY, ADD, SUB, MUL, DIV};
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public Op op;
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@@ -5,7 +5,6 @@ import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.excels.DailyDungeonData;
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import emu.grasscutter.utils.JsonUtils;
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import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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