[BREAKING] Item Usage Overhaul

-De-hardcode elemental orb values
-De-hardcode exp items
-Change ShopChest format (temporary, drop system overhaul will replace it entirely)
-Food healing actually uses Ability data for real HP amounts
This commit is contained in:
AnimeGitB
2022-10-14 00:00:40 +10:30
parent 5bb43ac074
commit d1d39db56c
66 changed files with 1533 additions and 786 deletions

View File

@@ -8,6 +8,8 @@ import it.unimi.dsi.fastutil.objects.Object2FloatMap;
import lombok.val;
public class DynamicFloat {
public static DynamicFloat ZERO = new DynamicFloat(0f);
public static class StackOp {
enum Op {CONSTANT, KEY, ADD, SUB, MUL, DIV};
public Op op;