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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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@@ -8,6 +8,8 @@ import it.unimi.dsi.fastutil.objects.Object2FloatMap;
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import lombok.val;
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public class DynamicFloat {
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public static DynamicFloat ZERO = new DynamicFloat(0f);
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public static class StackOp {
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enum Op {CONSTANT, KEY, ADD, SUB, MUL, DIV};
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public Op op;
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