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[BREAKING] Item Usage Overhaul
-De-hardcode elemental orb values -De-hardcode exp items -Change ShopChest format (temporary, drop system overhaul will replace it entirely) -Food healing actually uses Ability data for real HP amounts
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@@ -13,6 +13,8 @@ public class BuffData extends GameResource {
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private float time;
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private boolean isPersistent;
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private ServerBuffType serverBuffType;
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private String abilityName;
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private String modifierName;
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@Override
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public int getId() {
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