Refactor player managers

This commit is contained in:
Melledy
2022-07-18 20:42:22 -07:00
parent 3957616b6c
commit d20e9d1f72
30 changed files with 231 additions and 485 deletions

View File

@@ -3,6 +3,7 @@ package emu.grasscutter.game.friends;
import java.util.List;
import emu.grasscutter.database.DatabaseHelper;
import emu.grasscutter.game.player.BasePlayerManager;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.net.proto.DealAddFriendResultTypeOuterClass.DealAddFriendResultType;
import emu.grasscutter.server.packet.send.PacketAskAddFriendNotify;
@@ -13,24 +14,18 @@ import emu.grasscutter.server.packet.send.PacketDeleteFriendRsp;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
public class FriendsList {
private final Player player;
public class FriendsList extends BasePlayerManager {
private final Int2ObjectMap<Friendship> friends;
private final Int2ObjectMap<Friendship> pendingFriends;
private boolean loaded = false;
public FriendsList(Player player) {
this.player = player;
super(player);
this.friends = new Int2ObjectOpenHashMap<Friendship>();
this.pendingFriends = new Int2ObjectOpenHashMap<Friendship>();
}
public Player getPlayer() {
return player;
}
public boolean hasLoaded() {
return loaded;
}