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Refactor player managers
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@@ -15,6 +15,7 @@ import emu.grasscutter.data.excels.ItemData;
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import emu.grasscutter.database.DatabaseHelper;
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import emu.grasscutter.game.avatar.AvatarStorage;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.player.BasePlayerManager;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.game.props.ActionReason;
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import emu.grasscutter.game.props.PlayerProperty;
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@@ -31,14 +32,13 @@ import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
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import static emu.grasscutter.Configuration.*;
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public class Inventory implements Iterable<GameItem> {
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private final Player player;
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public class Inventory extends BasePlayerManager implements Iterable<GameItem> {
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private final Long2ObjectMap<GameItem> store;
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private final Int2ObjectMap<InventoryTab> inventoryTypes;
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public Inventory(Player player) {
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this.player = player;
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super(player);
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this.store = new Long2ObjectOpenHashMap<>();
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this.inventoryTypes = new Int2ObjectOpenHashMap<>();
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@@ -48,10 +48,6 @@ public class Inventory implements Iterable<GameItem> {
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this.createInventoryTab(ItemType.ITEM_FURNITURE, new MaterialInventoryTab(INVENTORY_LIMITS.furniture));
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}
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public Player getPlayer() {
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return player;
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}
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public AvatarStorage getAvatarStorage() {
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return this.getPlayer().getAvatars();
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}
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