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Refactor player managers
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@@ -16,9 +16,7 @@ import java.util.stream.Stream;
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import static emu.grasscutter.game.props.OpenState.*;
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@Entity
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public class PlayerOpenStateManager {
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@Transient private Player player;
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public class PlayerOpenStateManager extends BasePlayerDataManager {
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// Map of all open states that this player has. Do not put default values here.
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private Map<Integer, Integer> map;
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@@ -37,11 +35,7 @@ public class PlayerOpenStateManager {
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.collect(Collectors.toSet());
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public PlayerOpenStateManager(Player player) {
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this.player = player;
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}
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public void setPlayer(Player player) {
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this.player = player;
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super(player);
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}
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public Map<Integer, Integer> getOpenStateMap() {
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