Remove BPLevel, GodMode, NoStamina, SetWorldLevel, UnlimitEnergy, UnlockTower commands

This commit is contained in:
AnimeGitB
2022-06-25 02:04:29 +09:30
committed by Melledy
parent 09f7a2e69d
commit d3012d0f1b
20 changed files with 334 additions and 390 deletions

View File

@@ -31,19 +31,20 @@ import emu.grasscutter.net.proto.BattlePassScheduleOuterClass.BattlePassSchedule
import emu.grasscutter.server.packet.send.PacketBattlePassCurScheduleUpdateNotify;
import emu.grasscutter.server.packet.send.PacketBattlePassMissionUpdateNotify;
import emu.grasscutter.server.packet.send.PacketTakeBattlePassRewardRsp;
import lombok.Getter;
@Entity(value = "battlepass", useDiscriminator = false)
public class BattlePassManager {
@Id private ObjectId id;
@Transient private Player player;
@Id @Getter private ObjectId id;
@Transient @Getter private Player player;
@Indexed private int ownerUid;
private int point;
private int cyclePoints; // Weekly maximum cap
private int level;
@Getter private int point;
@Getter private int cyclePoints; // Weekly maximum cap
@Getter private int level;
private boolean viewed;
private boolean paid;
@Getter private boolean viewed;
@Getter private boolean paid;
private Map<Integer, BattlePassMission> missions;
private Map<Integer, BattlePassReward> takenRewards;
@@ -55,52 +56,34 @@ public class BattlePassManager {
this.setPlayer(player);
}
public ObjectId getId() {
return id;
}
public Player getPlayer() {
return this.player;
}
public void setPlayer(Player player) {
this.player = player;
this.ownerUid = player.getUid();
}
public int getPoint() {
return this.point;
}
public int getCyclePoints() {
return cyclePoints;
}
public int getLevel() {
return this.level;
}
public boolean isViewed() {
return viewed;
}
public void updateViewed() {
this.viewed = true;
}
public boolean isPaid() {
return paid;
public boolean setLevel(int level) {
if (level >= 0 && level <= GameConstants.BATTLE_PASS_MAX_LEVEL) {
this.level = level;
this.point = 0;
this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(this.player));
return true;
}
return false;
}
public void addPoints(int point){
this.addPointsDirectly(point, false);
public void addPoints(int points){
this.addPointsDirectly(points, false);
player.getSession().send(new PacketBattlePassCurScheduleUpdateNotify(player.getSession().getPlayer()));
this.player.sendPacket(new PacketBattlePassCurScheduleUpdateNotify(player));
this.save();
}
public void addPointsDirectly(int point, boolean isWeekly) {
int amount = point;
public void addPointsDirectly(int points, boolean isWeekly) {
int amount = points;
if (isWeekly) {
amount = Math.min(amount, GameConstants.BATTLE_PASS_POINT_PER_WEEK - this.cyclePoints);
@@ -114,7 +97,7 @@ public class BattlePassManager {
this.cyclePoints += amount;
if (this.point >= GameConstants.BATTLE_PASS_POINT_PER_LEVEL && this.getLevel() < GameConstants.BATTLE_PASS_MAX_LEVEL) {
int levelups = (int) Math.floor((float) this.point / GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
int levelups = Math.floorDiv(this.point, GameConstants.BATTLE_PASS_POINT_PER_LEVEL);
// Make sure player cant go above max BP level
levelups = Math.min(levelups, GameConstants.BATTLE_PASS_MAX_LEVEL - levelups);