Player events + mail receive event

This commit is contained in:
KingRainbow44
2022-04-28 22:21:55 -04:00
parent d701613831
commit d359e5111a
3 changed files with 49 additions and 1 deletions

View File

@@ -38,6 +38,7 @@ import emu.grasscutter.net.proto.ProfilePictureOuterClass.ProfilePicture;
import emu.grasscutter.net.proto.SocialDetailOuterClass.SocialDetail;
import emu.grasscutter.net.proto.SocialShowAvatarInfoOuterClass;
import emu.grasscutter.server.event.game.PlayerQuitEvent;
import emu.grasscutter.server.event.player.PlayerReceiveMailEvent;
import emu.grasscutter.server.game.GameServer;
import emu.grasscutter.server.game.GameSession;
import emu.grasscutter.server.packet.send.*;
@@ -726,9 +727,13 @@ public class Player {
public List<Mail> getAllMail() { return this.mail; }
public void sendMail(Mail message) {
// Call mail receive event.
PlayerReceiveMailEvent event = new PlayerReceiveMailEvent(this, message); event.call();
if(event.isCanceled()) return; message = event.getMessage();
this.mail.add(message);
this.save();
Grasscutter.getLogger().info("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
Grasscutter.getLogger().debug("Mail sent to user [" + this.getUid() + ":" + this.getNickname() + "]!");
if(this.isOnline()) {
this.sendPacket(new PacketMailChangeNotify(this, message));
} // TODO: setup a way for the mail notification to show up when someone receives mail when they were offline