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Add SceneDatas
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@@ -7,6 +7,7 @@ import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.List;
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import emu.grasscutter.data.def.SceneData;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.entity.EntityClientGadget;
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import emu.grasscutter.game.entity.EntityGadget;
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@@ -14,6 +15,7 @@ import emu.grasscutter.game.entity.GenshinEntity;
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import emu.grasscutter.game.props.ClimateType;
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import emu.grasscutter.game.props.FightProperty;
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import emu.grasscutter.game.props.LifeState;
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import emu.grasscutter.game.props.SceneType;
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import emu.grasscutter.net.packet.GenshinPacket;
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import emu.grasscutter.net.proto.AttackResultOuterClass.AttackResult;
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import emu.grasscutter.net.proto.VisionTypeOuterClass.VisionType;
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@@ -26,30 +28,38 @@ import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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public class GenshinScene {
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private final World world;
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private final SceneData sceneData;
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private final List<GenshinPlayer> players;
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private final Int2ObjectMap<GenshinEntity> entities;
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private final int id;
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private int time;
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private ClimateType climate;
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public GenshinScene(World world, int sceneId) {
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public GenshinScene(World world, SceneData sceneData) {
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this.world = world;
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this.sceneData = sceneData;
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this.players = Collections.synchronizedList(new ArrayList<>());
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this.entities = new Int2ObjectOpenHashMap<>();
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this.id = sceneId;
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this.time = 8 * 60;
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this.climate = ClimateType.CLIMATE_SUNNY;
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}
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public int getId() {
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return id;
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return sceneData.getId();
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}
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public World getWorld() {
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return world;
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}
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public SceneData getSceneData() {
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return this.sceneData;
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}
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public SceneType getSceneType() {
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return getSceneData().getSceneType();
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}
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public List<GenshinPlayer> getPlayers() {
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return players;
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